Initial main menu impl

This commit is contained in:
2021-04-23 15:07:50 +02:00
parent 05657b14dd
commit 44f0f9e399
10 changed files with 91 additions and 38 deletions
+18 -17
View File
@@ -17,36 +17,33 @@ namespace EvilSatellites.Screens
public ScreenManager _Manager;
public ScreenState _State;
public InputManager Inputs = new InputManager();
public MenuScreen(ScreenManager manager, MenuContainer options)
{
_Manager = manager;
MenuOptions = options;
}
ScreenManager IScreen.Manager { get => _Manager; set => _Manager = value; }
ScreenState IScreen.State { get => _State; set => _State = value; }
void IScreen.Activate()
public ScreenManager Manager { get => _Manager; set => _Manager = value; }
public ScreenState State { get => _State; set => _State = value; }
public virtual void Activate()
{
CursorPosition = 0;
Tolk.Output(MenuOptions.Title, true);
Tolk.Output(MenuOptions.Description, false);
Tolk.Output(MenuOptions.Entries[CursorPosition].Name);
Manager.Sound.PlayOneshot(@"sfx/ui/menuOpen.wav");
}
void IScreen.Deactivate()
public virtual void Deactivate()
{
return;
}
void IScreen.HandleInput(GameTime gameTime, KeyboardState inputs)
public void HandleInput(GameTime gameTime, KeyboardState inputs)
{
Inputs.Update();
if (Inputs.IsJustPressed(Keys.Down))
{
NextItem();
}
if (Inputs.IsJustPressed(Keys.Down))
if (Inputs.IsJustPressed(Keys.Up))
{
PreviousItem();
}
@@ -56,21 +53,22 @@ namespace EvilSatellites.Screens
}
}
void IScreen.Update(GameTime gameTime)
public virtual void Update(GameTime gameTime)
{
return;
Manager.Sound.Update();
}
public void PreviousItem()
{
CursorPosition--;
CursorPosition -= 1;
CheckMenuBounds();
ReadMenuItem();
}
public void NextItem()
{
CursorPosition++;
CursorPosition += 1;
CheckMenuBounds();
ReadMenuItem();
}
@@ -80,19 +78,22 @@ namespace EvilSatellites.Screens
if (CursorPosition > MenuOptions.Entries.Count-1)
{
CursorPosition = 0;
Manager.Sound.PlayOneshot(@"sfx/ui/menuBoundary.wav");
}
if (CursorPosition < 0)
{
CursorPosition = MenuOptions.Entries.Count - 1;
CursorPosition = MenuOptions.Entries.Count-1;
Manager.Sound.PlayOneshot(@"sfx/ui/menuBoundary.wav");
}
}
public void ReadMenuItem()
{
Manager.Sound.PlayOneshot(@"sfx/ui/menuMove.wav");
Tolk.Output(MenuOptions.Entries[CursorPosition].Name, true);
}
public void SelectItem()
public virtual void SelectItem()
{
return;
}