Initial main menu impl
This commit is contained in:
@@ -32,13 +32,13 @@
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</ItemGroup>
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<ItemGroup>
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<Reference Include="CppSharp.Runtime">
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<HintPath>..\..\Synthizer\Synthy\bin\Debug\netstandard2.1\CppSharp.Runtime.dll</HintPath>
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<HintPath>..\..\synthy\Synthy\bin\Debug\netstandard2.1\CppSharp.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Synthizer.Net">
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<HintPath>..\..\Synthizer\Synthy\bin\Debug\netstandard2.1\Synthizer.Net.dll</HintPath>
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<HintPath>..\..\synthy\Synthy\bin\Debug\netstandard2.1\Synthizer.Net.dll</HintPath>
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</Reference>
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<Reference Include="Synthy">
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<HintPath>..\..\Synthizer\Synthy\bin\Debug\netstandard2.1\Synthy.dll</HintPath>
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<HintPath>..\..\synthy\Synthy\bin\Debug\netstandard2.1\Synthy.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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@@ -23,7 +23,8 @@ namespace EvilSatellites
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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_manager.AddScreen(new EvilSatellites.Screens.GameScreen());
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// _manager.AddScreen(new EvilSatellites.Screens.GameScreen());
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_manager.AddScreen(new EvilSatellites.Screens.MainMenuScreen());
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base.Initialize();
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}
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@@ -50,14 +50,14 @@ namespace EvilSatellites.Objects
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{
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Move(new Vector3(0, 0, -0.05f));
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Sound.Position = new System.Numerics.Vector3(Position.X+Dimensions.X/2, Position.Y+Dimensions.Y/2, Position.Z+Dimensions.Z/2);
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if (rnd.Next(512) == 250)
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if (rnd.Next(1024) == 512)
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{
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var scr = (GameScreen)Screen;
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var player = scr.GetPlayer();
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var orient = Matrix.Invert(Matrix.CreateTranslation(Position) * Matrix.CreateLookAt(Position, scr.GetPlayer().Position, Rotation.Up));
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var dir = Position - player.Position;
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dir.Normalize();
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Screen.Manager.Sound.PlayOneshot(@"sfx/weapons/LaserCannon/fire/" + (rnd.Next(2) + 1).ToString() + ".wav", new System.Numerics.Vector3(Position.X + Dimensions.X / 2, Position.Y + Dimensions.Y / 2, Position.Z / Dimensions.Z / 2), Screen.Manager.EnvironmentEffect);
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var proj = new Projectile(Screen, Position, orient, this);
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// proj.Direction = dir;
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scr.AddObject(proj);
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@@ -4,7 +4,6 @@ using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using SynthySound;
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using Synthizer;
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using Microsoft.Xna.Framework.Audio;
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using EvilSatellites.Screens;
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@@ -14,6 +13,8 @@ namespace EvilSatellites
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public class ScreenManager : DrawableGameComponent
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{
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private List<IScreen> _Screens;
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private List<IScreen> _ToRemove;
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private List<IScreen> _ToAdd;
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private IScreen _CurrentScreen;
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private Game _Game;
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private bool _Running = false;
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@@ -29,9 +30,11 @@ namespace EvilSatellites
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EnvironmentEffect.T60 = 1;
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EnvironmentEffect.Defusion = 1f;
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EnvironmentEffect.FreePath = 0.02;
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Sound.SetMaxDistance(150);
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_Game = instance;
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_Screens = new List<IScreen>();
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_ToRemove = new List<IScreen>();
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_ToAdd = new List<IScreen>();
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_CurrentScreen = null;
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}
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@@ -48,8 +51,7 @@ namespace EvilSatellites
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public void AddScreen(IScreen screen)
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{
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screen.Manager = this;
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if (_Running) screen.Activate();
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_Screens.Add(screen);
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_ToAdd.Add(screen);
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}
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public void RemoveScreen(IScreen screen)
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{
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@@ -57,12 +59,29 @@ namespace EvilSatellites
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{
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throw new Exception("Cannot remove a screen that isn't added to manager");
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}
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screen.Deactivate();
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_Screens.Remove(screen);
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_ToRemove.Add(screen);
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}
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public void Update(GameTime gameTime)
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{
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if (_ToAdd.Count > 0)
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{
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foreach (var screen in _ToAdd)
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{
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screen.Activate();
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_Screens.Add(screen);
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}
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_ToAdd.Clear();
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}
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if (_ToRemove.Count > 0)
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{
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foreach (var screen in _ToRemove)
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{
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screen.Deactivate();
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_Screens.Remove(screen);
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}
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_ToRemove.Clear();
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}
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Sound.Update();
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var input = Keyboard.GetState();
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foreach (var screen in _Screens)
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@@ -30,8 +30,6 @@ namespace EvilSatellites.Screens
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Player player = new Player(this);
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Objects.Add(player);
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_player = player;
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// Satellite prop = new Satellite(this, new Vector3(5000, 5000, 5000));
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// Objects.Add(prop);
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ObjectRadar = new Radar(_player, this);
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Spawner = new SatelliteSpawner(this);
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Spawner.Spawn();
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@@ -0,0 +1,34 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using EvilSatellites.Menu;
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using EvilSatellites.Screens;
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namespace EvilSatellites.Screens
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{
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public class MainMenuScreen : MenuScreen
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{
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public override void Activate()
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{
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MenuOptions = new MenuContainer("Main Menu", "Navigate with up and down arrows,, and enter to select.");
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MenuOptions.Add(new MenuEntry("Start", "Start the game"))
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.Add(new MenuEntry("Exit", "Exit the game"))
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.Add(new MenuEntry("Something Else", "Do something else"));
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base.Activate();
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}
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public override void SelectItem()
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{
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Manager.Sound.PlayOneshot(@"sfx/ui/menuChoose.wav");
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if (CursorPosition == 0)
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{
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Manager.AddScreen(new GameScreen());
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Manager.RemoveScreen(this);
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Manager.Game.ResetElapsedTime();
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}
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}
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}
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}
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@@ -17,36 +17,33 @@ namespace EvilSatellites.Screens
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public ScreenManager _Manager;
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public ScreenState _State;
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public InputManager Inputs = new InputManager();
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public MenuScreen(ScreenManager manager, MenuContainer options)
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{
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_Manager = manager;
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MenuOptions = options;
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}
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ScreenManager IScreen.Manager { get => _Manager; set => _Manager = value; }
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ScreenState IScreen.State { get => _State; set => _State = value; }
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void IScreen.Activate()
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public ScreenManager Manager { get => _Manager; set => _Manager = value; }
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public ScreenState State { get => _State; set => _State = value; }
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public virtual void Activate()
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{
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CursorPosition = 0;
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Tolk.Output(MenuOptions.Title, true);
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Tolk.Output(MenuOptions.Description, false);
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Tolk.Output(MenuOptions.Entries[CursorPosition].Name);
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Manager.Sound.PlayOneshot(@"sfx/ui/menuOpen.wav");
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}
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void IScreen.Deactivate()
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public virtual void Deactivate()
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{
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return;
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}
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void IScreen.HandleInput(GameTime gameTime, KeyboardState inputs)
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public void HandleInput(GameTime gameTime, KeyboardState inputs)
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{
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Inputs.Update();
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if (Inputs.IsJustPressed(Keys.Down))
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{
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NextItem();
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}
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if (Inputs.IsJustPressed(Keys.Down))
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if (Inputs.IsJustPressed(Keys.Up))
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{
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PreviousItem();
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}
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@@ -56,21 +53,22 @@ namespace EvilSatellites.Screens
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}
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}
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void IScreen.Update(GameTime gameTime)
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public virtual void Update(GameTime gameTime)
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{
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return;
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Manager.Sound.Update();
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}
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public void PreviousItem()
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{
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CursorPosition--;
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CursorPosition -= 1;
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CheckMenuBounds();
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ReadMenuItem();
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}
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public void NextItem()
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{
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CursorPosition++;
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CursorPosition += 1;
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CheckMenuBounds();
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ReadMenuItem();
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}
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@@ -80,19 +78,22 @@ namespace EvilSatellites.Screens
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if (CursorPosition > MenuOptions.Entries.Count-1)
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{
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CursorPosition = 0;
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Manager.Sound.PlayOneshot(@"sfx/ui/menuBoundary.wav");
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}
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if (CursorPosition < 0)
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{
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CursorPosition = MenuOptions.Entries.Count - 1;
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CursorPosition = MenuOptions.Entries.Count-1;
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Manager.Sound.PlayOneshot(@"sfx/ui/menuBoundary.wav");
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}
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}
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public void ReadMenuItem()
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{
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Manager.Sound.PlayOneshot(@"sfx/ui/menuMove.wav");
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Tolk.Output(MenuOptions.Entries[CursorPosition].Name, true);
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}
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public void SelectItem()
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public virtual void SelectItem()
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{
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return;
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}
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@@ -56,7 +56,7 @@ namespace EvilSatellites.Weapons
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State = WeaponState.Starting;
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sfxSpinup.Reset();
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sfxSpinup.Play();
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TimerStart = time.TotalGameTime.TotalMilliseconds;
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TimerStart = 0;
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}
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public override void Stop()
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@@ -73,19 +73,19 @@ namespace EvilSatellites.Weapons
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public override void Update(GameTime time)
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{
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TimerEnd += time.ElapsedGameTime.TotalMilliseconds;
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TimerStart += time.ElapsedGameTime.TotalMilliseconds;
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if (State == WeaponState.Starting)
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{
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if (TimerEnd - TimerStart > 800)
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if (TimerStart > 800)
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{
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State = WeaponState.Firing;
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sfxSpinning.Play();
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TimerStart = TimerEnd;
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TimerStart = 0;
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}
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}
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if (State == WeaponState.Firing)
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{
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if (TimerEnd - TimerStart > FireRate)
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if (TimerStart > FireRate)
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{
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if (RemainingAmmo > 0)
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{
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@@ -104,10 +104,10 @@ namespace EvilSatellites.Weapons
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}
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if (State == WeaponState.Stopping)
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{
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if (TimerEnd - TimerStart > 500)
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if (TimerStart > 500)
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{
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State = WeaponState.Stopped;
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TimerStart = TimerEnd;
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TimerStart = 0;
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}
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}
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base.Update(time);
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