Add basic radar and weapon

This commit is contained in:
2021-04-11 17:09:57 +02:00
parent 1c2fc7b86b
commit 2f7759d190
26 changed files with 465 additions and 45 deletions
+34
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EvilSatellites.Objects;
using Microsoft.Xna.Framework;
namespace EvilSatellites.Weapons
{
public enum WeaponState
{
Stopped,
Starting,
Firing,
Stopping
}
public class AbstractWeapon : IWeapon
{
public IGameObject _wielder;
public float FireRate { get; set; }
public int MaxAmmo { get; set; }
public int RemainingAmmo { get; set; }
public WeaponState State { get; set; }
public double TimerStart;
public double TimerEnd;
public virtual void Shoot(GameTime time) { }
public virtual void Reload() { }
public virtual void Stop() { }
public virtual void Update(GameTime time) { }
}
}