Add basic radar and weapon
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace EvilSatellites.Screens
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{
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public interface IScreen
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{
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public void Activate();
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public void Deactivate();
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public void Update(GameTime gameTime);
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public void HandleInput(GameTime gameTime, KeyboardState inputs);
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ScreenManager Manager { get; set; }
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ScreenState State { get; set; }
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}
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}
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