Add basic radar and weapon
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using EvilSatellites.Screens;
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namespace EvilSatellites.Objects
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{
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@@ -3,6 +3,8 @@ using System.Collections.Generic;
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using System.Text;
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using Microsoft.Xna.Framework;
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using SynthySound;
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using EvilSatellites.Screens;
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using EvilSatellites.Weapons;
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namespace EvilSatellites.Objects
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{
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@@ -13,6 +15,7 @@ namespace EvilSatellites.Objects
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private Vector3 Deceleration = new Vector3(0.005f, 0.005f, 0.005f);
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private ISoundEffect sfxEngine;
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private ISoundEffect sfxWhine;
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public IWeapon CurrentWeapon;
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public Player(IScreen screen): base(screen)
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{
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Type = ObjectType.Player;
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@@ -21,6 +24,7 @@ namespace EvilSatellites.Objects
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Movement = new Vector3(0, 0, 0);
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Rotation = Matrix.Identity;
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Orientation = Rotation.Forward;
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CurrentWeapon = new LaserMG(this, Screen);
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Activate();
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}
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@@ -43,6 +47,7 @@ namespace EvilSatellites.Objects
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}
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override public void Update(GameTime gameTime)
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{
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CurrentWeapon.Update(gameTime);
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Move(Movement);
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sfxEngine.Pitch = 0.5 + (Movement.Length() / MaxSpeed.Length()) * 4;
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sfxWhine.Pitch = 0.5 + (Movement.Length() / MaxSpeed.Length()) * 1;
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@@ -0,0 +1,45 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SynthySound;
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using EvilSatellites.Screens;
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using Microsoft.Xna.Framework;
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namespace EvilSatellites.Objects
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{
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public class Satellite : AbstractGameObject
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{
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private ISoundEffect3D Sound;
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public Satellite(IScreen screen, Vector3 pos) : base(screen)
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{
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Sound = Screen.Manager.Sound.Load3D(@"sfx/satellite/1/loop.wav");
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Sound.Loop = true;
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Position = pos;
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Dimensions = new Vector3(5, 5, 5);
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Sound.Position = new System.Numerics.Vector3(pos.X, pos.Y, pos.Z);
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Sound.ConnectToEffect(Screen.Manager.EnvironmentEffect);
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Activate();
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}
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public override void Activate()
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{
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Sound.Play();
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}
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public override void Destroy()
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{
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Sound.Destroy();
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}
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override public void Update(GameTime gameTime)
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{
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Sound.Position = new System.Numerics.Vector3(Position.X, Position.Y, Position.Z);
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}
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public override void OnCollision(IGameObject obj)
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{
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Sound.Stop();
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}
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}
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}
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Text;
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using Microsoft.Xna.Framework;
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using SynthySound;
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using EvilSatellites.Screens;
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namespace EvilSatellites.Objects
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{
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