Add collision detection with octree
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@@ -1,10 +1,10 @@
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using System.Numerics;
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using Microsoft.Xna.Framework;
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namespace EvilSatellites.Quadtree
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{
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public interface Positional
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{
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Vector3 Position { get; }
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Vector3 Dimensions { get; }
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Vector3 Position { get; set; }
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Vector3 Dimensions { get; set; }
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}
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}
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@@ -1,5 +1,5 @@
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using System.Collections.Generic;
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using System.Numerics;
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using Microsoft.Xna.Framework;
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namespace EvilSatellites.Quadtree
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{
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@@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using Microsoft.Xna.Framework;
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namespace EvilSatellites.Quadtree
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{
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