Add collision detection with octree
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@@ -75,12 +75,11 @@ namespace EvilSatellites.Objects
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}
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}
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public void Accelerate()
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public void Accelerate(Vector3 direction)
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{
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Vector3 acc = new Vector3(0f, 0f, -0.035f);
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if (Math.Abs(Movement.X) < MaxSpeed.X && Math.Abs(Movement.Y) < MaxSpeed.Y && Math.Abs(Movement.Z) < MaxSpeed.Z)
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{
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Movement += acc;
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Movement += direction;
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}
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}
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}
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