Initial music impl
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@@ -94,6 +94,7 @@ namespace EvilSatellites.Weapons
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TimerStart = TimerEnd;
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Projectile proj = new Projectile(Screen, _wielder.Position, _wielder.Rotation, _wielder);
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Screen.AddObject(proj);
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GameStats.ShotsFired++;
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} else
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{
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sfxEmpty.Reset();
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