More weapon and movement updates

This commit is contained in:
2021-04-11 20:43:29 +02:00
parent c989202d93
commit 15bfc8685f
8 changed files with 19 additions and 12 deletions
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+4 -3
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@@ -11,8 +11,9 @@ namespace EvilSatellites.Objects
public class Player : AbstractGameObject
{
private Vector3 _PrevPos;
private Vector3 MaxSpeed = new Vector3(1, 1, 1);
private Vector3 Deceleration = new Vector3(0.005f, 0.005f, 0.005f);
private Vector3 MaxSpeed = new Vector3(0.2f, 0.2f, 0.2f);
public Vector3 Acceleration = new Vector3(0.008f, 0.008f, 0.008f);
private Vector3 Deceleration = new Vector3(0.0025f, 0.0025f, 0.0025f);
private ISoundEffect sfxEngine;
private ISoundEffect sfxWhine;
public IWeapon CurrentWeapon;
@@ -21,7 +22,7 @@ namespace EvilSatellites.Objects
ShouldDestroy = false;
Active = true;
Type = ObjectType.Player;
Position = new Vector3(10, 0, 0);
Position = new Vector3(0, 0, 0);
Dimensions = new Vector3(5, 5, 5);
Movement = new Vector3(0, 0, 0);
Rotation = Matrix.Identity;
+7 -4
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@@ -12,15 +12,17 @@ namespace EvilSatellites.Objects
public class Projectile : AbstractGameObject
{
private ISoundEffect3D Sound;
private Random rnd = new Random();
private Vector3 Direction;
private Vector3 StartPos;
private float Range;
public Projectile(IScreen screen, Vector3 pos, Vector3 direction) : base(screen)
public Projectile(IScreen screen, Vector3 pos, Matrix rotation) : base(screen)
{
StartPos = pos;
Position = pos;
Dimensions = new Vector3(5, 5, 5);
Direction = direction;
Direction = new Vector3(0, 0, -1);
Rotation = rotation;
Range = 500;
Type = ObjectType.Projectile;
Activate();
@@ -39,7 +41,7 @@ namespace EvilSatellites.Objects
override public void Update(GameTime gameTime)
{
Position += Direction;
Move(Direction);
if (Vector3.Distance(StartPos, Position) > Range)
{
Destroy();
@@ -48,8 +50,9 @@ namespace EvilSatellites.Objects
public override void OnCollision(IGameObject obj)
{
if (obj.Type == ObjectType.Projectile) return;
if (obj.Type == ObjectType.Player) return;
Screen.Manager.Sound.PlayOneshot(@"sfx/physics/impacts/bullet/1.wav", new System.Numerics.Vector3(Position.X, Position.Y, Position.Z), Screen.Manager.EnvironmentEffect);
Screen.Manager.Sound.PlayOneshot(@"sfx/physics/impacts/bullet/"+(rnd.Next(5)+1)+".wav", new System.Numerics.Vector3(Position.X, Position.Y, Position.Z), Screen.Manager.EnvironmentEffect);
Destroy();
}
}
+1
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@@ -7,6 +7,7 @@ namespace EvilSatellites
[STAThread]
static void Main()
{
DavyKager.Tolk.Load();
using (var game = new Game1())
game.Run();
+2
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@@ -4,6 +4,7 @@ using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using SynthySound;
using Synthizer;
using Microsoft.Xna.Framework.Audio;
using EvilSatellites.Screens;
@@ -17,6 +18,7 @@ namespace EvilSatellites
private Game _Game;
private bool _Running = false;
public Synthy Sound = new Synthy();
public FDNReverb EnvironmentEffect;
public AudioListener Listener = new AudioListener();
public ScreenManager(Game instance): base(instance)
+4 -4
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@@ -94,19 +94,19 @@ namespace EvilSatellites.Screens
Vector3 move = new Vector3(0, 0, 0);
if (Input.IsPressed(Keys.W))
{
move.Z = -0.035f;
move.Z = -_player.Acceleration.Z;
}
if (Input.IsPressed(Keys.S))
{
move.Z = 0.035f;
move.Z = _player.Acceleration.Z;
}
if (Input.IsPressed(Keys.A))
{
move.X = -0.035f;
move.X = -_player.Acceleration.X;
}
if (Input.IsPressed(Keys.D))
{
move.X = 0.035f;
move.X = _player.Acceleration.X;
}
if (Input.IsPressed(Keys.Left))
{
+1 -1
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@@ -76,7 +76,7 @@ namespace EvilSatellites.Weapons
{
sfxShoot.Play();
TimerStart = TimerEnd;
Projectile proj = new Projectile(Screen, _wielder.Position, _wielder.Rotation.Forward);
Projectile proj = new Projectile(Screen, _wielder.Position, _wielder.Rotation);
Screen.AddObject(proj);
}
}