More weapon and movement updates
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@@ -76,7 +76,7 @@ namespace EvilSatellites.Weapons
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{
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sfxShoot.Play();
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TimerStart = TimerEnd;
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Projectile proj = new Projectile(Screen, _wielder.Position, _wielder.Rotation.Forward);
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Projectile proj = new Projectile(Screen, _wielder.Position, _wielder.Rotation);
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Screen.AddObject(proj);
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}
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}
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