More weapon and movement updates
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@@ -11,8 +11,9 @@ namespace EvilSatellites.Objects
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public class Player : AbstractGameObject
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{
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private Vector3 _PrevPos;
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private Vector3 MaxSpeed = new Vector3(1, 1, 1);
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private Vector3 Deceleration = new Vector3(0.005f, 0.005f, 0.005f);
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private Vector3 MaxSpeed = new Vector3(0.2f, 0.2f, 0.2f);
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public Vector3 Acceleration = new Vector3(0.008f, 0.008f, 0.008f);
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private Vector3 Deceleration = new Vector3(0.0025f, 0.0025f, 0.0025f);
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private ISoundEffect sfxEngine;
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private ISoundEffect sfxWhine;
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public IWeapon CurrentWeapon;
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@@ -21,7 +22,7 @@ namespace EvilSatellites.Objects
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ShouldDestroy = false;
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Active = true;
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Type = ObjectType.Player;
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Position = new Vector3(10, 0, 0);
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Position = new Vector3(0, 0, 0);
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Dimensions = new Vector3(5, 5, 5);
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Movement = new Vector3(0, 0, 0);
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Rotation = Matrix.Identity;
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