Bug fixes

This commit is contained in:
2021-04-24 23:31:43 +02:00
parent a7765e5355
commit 1265db9095
113 changed files with 346 additions and 120 deletions
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+18 -12
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@@ -4,6 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using SynthySound; using SynthySound;
using Microsoft.Xna.Framework;
namespace EvilSatellites namespace EvilSatellites
{ {
@@ -12,10 +13,12 @@ namespace EvilSatellites
public Synthy Engine; public Synthy Engine;
public Dictionary<string, AIVoiceClip> Clips; public Dictionary<string, AIVoiceClip> Clips;
public Random rnd = new Random(); public Random rnd = new Random();
public double LastSpeakTimer;
public AI(Synthy engine) public AI(Synthy engine)
{ {
Engine = engine; Engine = engine;
Clips = new Dictionary<string, AIVoiceClip>(); Clips = new Dictionary<string, AIVoiceClip>();
LastSpeakTimer = 10000;
SetupClips(); SetupClips();
} }
@@ -39,7 +42,7 @@ namespace EvilSatellites
{ {
Name = "DamageBullet", Name = "DamageBullet",
NumFiles = 4, NumFiles = 4,
Probability = new int[2] { 5, 10 } Probability = new int[2] { 2, 4 }
}); });
Clips.Add("DamageDebris", new AIVoiceClip Clips.Add("DamageDebris", new AIVoiceClip
@@ -49,18 +52,17 @@ namespace EvilSatellites
Probability = new int[2] { 2, 4 } Probability = new int[2] { 2, 4 }
}); });
// TODO
Clips.Add("FarMiss", new AIVoiceClip Clips.Add("FarMiss", new AIVoiceClip
{ {
Name = "FarMiss", Name = "FarMiss",
NumFiles = 6, NumFiles = 6,
Probability = new int[2] { 5, 50 } Probability = new int[2] { 5, 30 }
}); });
Clips.Add("GameOver", new AIVoiceClip Clips.Add("GameOver", new AIVoiceClip
{ {
Name = "GameOver", Name = "GameOver",
NumFiles = 4, NumFiles = 2,
Probability = new int[2] { 1, 1 } Probability = new int[2] { 1, 1 }
}); });
@@ -78,15 +80,13 @@ namespace EvilSatellites
Probability = new int[2] { 1, 3 } Probability = new int[2] { 1, 3 }
}); });
// TODO
Clips.Add("NearMiss", new AIVoiceClip Clips.Add("NearMiss", new AIVoiceClip
{ {
Name = "NearMiss", Name = "NearMiss",
NumFiles = 4, NumFiles = 4,
Probability = new int[2] { 50, 100 } Probability = new int[2] { 5, 30 }
}); });
// TODO
Clips.Add("Spinning", new AIVoiceClip Clips.Add("Spinning", new AIVoiceClip
{ {
Name = "Spinning", Name = "Spinning",
@@ -94,20 +94,18 @@ namespace EvilSatellites
Probability = new int[2] { 2, 4 } Probability = new int[2] { 2, 4 }
}); });
// TODO
Clips.Add("Still", new AIVoiceClip Clips.Add("Still", new AIVoiceClip
{ {
Name = "Still", Name = "Still",
NumFiles = 5, NumFiles = 5,
Probability = new int[2] { 2, 4 } Probability = new int[2] { 1, 1 }
}); });
// TODO
Clips.Add("Void", new AIVoiceClip Clips.Add("Void", new AIVoiceClip
{ {
Name = "Void", Name = "Void",
NumFiles = 3, NumFiles = 3,
Probability = new int[2] { 50, 200 } Probability = new int[2] { 5, 100 }
}); });
Clips.Add("Wave", new AIVoiceClip Clips.Add("Wave", new AIVoiceClip
@@ -120,17 +118,25 @@ namespace EvilSatellites
public void Play(string name) public void Play(string name)
{ {
if (GameSettings.EnableAI == false) return;
if (LastSpeakTimer < 4000) return;
if (Clips.ContainsKey(name)) if (Clips.ContainsKey(name))
{ {
var clip = Clips[name]; var clip = Clips[name];
var prob = rnd.Next(clip.Probability[1]); var prob = rnd.Next(clip.Probability[1]);
if (prob == clip.Probability[0] || (clip.Probability[0] == 1 && clip.Probability[1] == 1)) if (prob == clip.Probability[0] || (clip.Probability[0] == 1 && clip.Probability[1] == 1))
{ {
var file = rnd.Next(clip.NumFiles - 1) + 1; var file = rnd.Next(1, clip.NumFiles+1);
Engine.PlayOneshot(@"sfx/ai/" + name + file.ToString() + ".wav"); Engine.PlayOneshot(@"sfx/ai/" + name + file.ToString() + ".wav");
LastSpeakTimer = 0;
} }
} }
} }
public void Update(GameTime time)
{
LastSpeakTimer += time.ElapsedGameTime.TotalMilliseconds;
}
} }
public struct AIVoiceClip public struct AIVoiceClip
{ {
+1
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@@ -10,5 +10,6 @@ namespace EvilSatellites
{ {
public static bool PreferSAPI = true; public static bool PreferSAPI = true;
public static bool UseForceFeedback = true; public static bool UseForceFeedback = true;
public static bool EnableAI = true;
} }
} }
+1
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@@ -63,6 +63,7 @@ namespace EvilSatellites.Objects
return; return;
} }
player.TakeDamage(25); player.TakeDamage(25);
Screen.Manager.Computer.Play("DamageDebris");
Destroy(); Destroy();
GameStats.SatelliteCollisions++; GameStats.SatelliteCollisions++;
} }
+31 -6
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@@ -28,6 +28,8 @@ namespace EvilSatellites.Objects
public float Health; public float Health;
private Random rnd = new Random(); private Random rnd = new Random();
private bool IsDamaged; private bool IsDamaged;
private double SpinTimer;
private double IdleTimer;
public Player(IScreen screen): base(screen) public Player(IScreen screen): base(screen)
{ {
ShouldDestroy = false; ShouldDestroy = false;
@@ -57,11 +59,14 @@ namespace EvilSatellites.Objects
sfxWhine.Loop = true; sfxWhine.Loop = true;
sfxEngine.ConnectToEffect(Screen.Manager.EnvironmentEffect); sfxEngine.ConnectToEffect(Screen.Manager.EnvironmentEffect);
sfxWhine.ConnectToEffect(Screen.Manager.EnvironmentEffect); sfxWhine.ConnectToEffect(Screen.Manager.EnvironmentEffect);
sfxEngine.Play();
sfxWhine.Play();
sfxDamage = Screen.Manager.Sound.Load(@"sfx/ui/alarmDamage.wav", false); sfxDamage = Screen.Manager.Sound.Load(@"sfx/ui/alarmDamage.wav", false);
sfxDamage.Loop = true; sfxDamage.Loop = true;
sfxTaps = new AudioAsset(Screen.Manager.Sound, @"sfx/ship/taps", 1, 20); sfxTaps = new AudioAsset(Screen.Manager.Sound, @"sfx/ship/taps", 1, 20);
sfxEngine.Play();
sfxWhine.Play();
SpinTimer = 0;
IdleTimer = 0;
return; return;
} }
@@ -79,6 +84,27 @@ namespace EvilSatellites.Objects
} }
override public void Update(GameTime gameTime) override public void Update(GameTime gameTime)
{ {
if (Turning != 0 || Elevating != 0)
{
SpinTimer += gameTime.ElapsedGameTime.TotalMilliseconds;
if (SpinTimer > 4000)
{
Screen.Manager.Computer.Play("Spinning");
SpinTimer = 0;
}
}
if (Movement.Length() < 0.01 && Elevating == 0 && Turning == 0 && CurrentWeapon.State == WeaponState.Stopped)
{
IdleTimer += gameTime.ElapsedGameTime.TotalMilliseconds;
if (IdleTimer > 30000)
{
Screen.Manager.Computer.Play("Still");
IdleTimer = 0;
}
} else
{
IdleTimer = 0;
}
CurrentWeapon.Update(gameTime); CurrentWeapon.Update(gameTime);
Move(Movement); Move(Movement);
if (Turning == -1) if (Turning == -1)
@@ -154,6 +180,7 @@ namespace EvilSatellites.Objects
{ {
Turning = 0; Turning = 0;
sfxTurn.Stop(); sfxTurn.Stop();
if (Elevating == 0) SpinTimer = 0;
} }
public void StartElevating(int dir, GameTime time) public void StartElevating(int dir, GameTime time)
@@ -167,6 +194,7 @@ namespace EvilSatellites.Objects
{ {
Elevating = 0; Elevating = 0;
sfxElevator.Stop(); sfxElevator.Stop();
if (Turning == 0) SpinTimer = 0;
} }
public void StartVacuuming(GameTime time) public void StartVacuuming(GameTime time)
@@ -232,10 +260,7 @@ namespace EvilSatellites.Objects
override public void OnCollision(IGameObject obj) override public void OnCollision(IGameObject obj)
{ {
if (obj.Type == ObjectType.Debris)
{
Screen.Manager.Computer.Play("DamageDebris");
}
if (obj.Type == ObjectType.Projectile) if (obj.Type == ObjectType.Projectile)
{ {
var proj = (Projectile)obj; var proj = (Projectile)obj;
+5
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@@ -53,6 +53,11 @@ namespace EvilSatellites.Objects
Move(Direction); Move(Direction);
if (Vector3.Distance(StartPos, Position) > Range) if (Vector3.Distance(StartPos, Position) > Range)
{ {
var scr = (GameScreen)Screen;
if (Owner == scr.GetPlayer())
{
Screen.Manager.Computer.Play("Void");
}
Destroy(); Destroy();
} }
Sound.Position = new System.Numerics.Vector3(Position.X + Dimensions.X / 2, Position.Y + Dimensions.Y / 2, Position.Z + Dimensions.Z / 2); Sound.Position = new System.Numerics.Vector3(Position.X + Dimensions.X / 2, Position.Y + Dimensions.Y / 2, Position.Z + Dimensions.Z / 2);
+9 -1
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@@ -50,9 +50,17 @@ namespace EvilSatellites.Objects
{ {
Move(new Vector3(0, 0, -0.05f)); Move(new Vector3(0, 0, -0.05f));
Sound.Position = new System.Numerics.Vector3(Position.X+Dimensions.X/2, Position.Y+Dimensions.Y/2, Position.Z+Dimensions.Z/2); Sound.Position = new System.Numerics.Vector3(Position.X+Dimensions.X/2, Position.Y+Dimensions.Y/2, Position.Z+Dimensions.Z/2);
var scr = (GameScreen)Screen;
if (Vector3.Distance(scr.GetPlayer().Position, Position) > 1000)
{
var player = scr.GetPlayer();
var x = player.Position.X - 250f + (float)rnd.NextDouble() * 500;
var y = player.Position.Y - 250f + (float)rnd.NextDouble() * 500;
var z = player.Position.Z - 250f + (float)rnd.NextDouble() * 500;
Position = new Vector3(x, y, z);
}
if (rnd.Next(1024) == 512) if (rnd.Next(1024) == 512)
{ {
var scr = (GameScreen)Screen;
var player = scr.GetPlayer(); var player = scr.GetPlayer();
var orient = Matrix.Invert(Matrix.CreateTranslation(Position) * Matrix.CreateLookAt(Position, scr.GetPlayer().Position, Rotation.Up)); var orient = Matrix.Invert(Matrix.CreateTranslation(Position) * Matrix.CreateLookAt(Position, scr.GetPlayer().Position, Rotation.Up));
var dir = Position - player.Position; var dir = Position - player.Position;
+4 -1
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@@ -23,7 +23,7 @@ namespace EvilSatellites
public bool IsPlaying; public bool IsPlaying;
public Vector3 RadarTarget; public Vector3 RadarTarget;
public Matrix RadarOrientation; public Matrix RadarOrientation;
public float RadarPitch;
public Radar(IGameObject owner, IScreen screen) public Radar(IGameObject owner, IScreen screen)
{ {
Owner = owner; Owner = owner;
@@ -71,11 +71,13 @@ namespace EvilSatellites
if (Target == null) if (Target == null)
{ {
RadarNoise.Pitch = 0.1; RadarNoise.Pitch = 0.1;
RadarPitch = 0.1f;
return; return;
} }
Vector3 radarTarget = (Target.Position - Owner.Position); Vector3 radarTarget = (Target.Position - Owner.Position);
radarTarget.Normalize(); radarTarget.Normalize();
RadarNoise.Pitch = MathHelper.Clamp(0.1f / Vector3.Distance(Owner.Rotation.Forward, radarTarget) * 3f, 0, 1); RadarNoise.Pitch = MathHelper.Clamp(0.1f / Vector3.Distance(Owner.Rotation.Forward, radarTarget) * 3f, 0, 1);
RadarPitch = MathHelper.Clamp(0.1f / Vector3.Distance(Owner.Rotation.Forward, radarTarget) * 3f, 0, 1);
} }
@@ -86,6 +88,7 @@ namespace EvilSatellites
RadarPosition += RadarDirection; RadarPosition += RadarDirection;
RadarNoise.Position = new System.Numerics.Vector3(RadarPosition.X, RadarPosition.Y, RadarPosition.Z); RadarNoise.Position = new System.Numerics.Vector3(RadarPosition.X, RadarPosition.Y, RadarPosition.Z);
RadarNoise.Pitch = MathHelper.Clamp(0.1f / Vector3.Distance(Owner.Rotation.Forward, RadarTarget) * 3f, 0, 2); RadarNoise.Pitch = MathHelper.Clamp(0.1f / Vector3.Distance(Owner.Rotation.Forward, RadarTarget) * 3f, 0, 2);
RadarPitch = MathHelper.Clamp(0.1f / Vector3.Distance(Owner.Rotation.Forward, RadarTarget) * 3f, 0, 2);
if (Vector3.Distance(RadarPosition, Owner.Position) > 20) if (Vector3.Distance(RadarPosition, Owner.Position) > 20)
{ {
IsPlaying = false; IsPlaying = false;
+1
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@@ -70,6 +70,7 @@ namespace EvilSatellites
public void Update(GameTime gameTime) public void Update(GameTime gameTime)
{ {
Vibrations.Update((float)gameTime.ElapsedGameTime.TotalMilliseconds); Vibrations.Update((float)gameTime.ElapsedGameTime.TotalMilliseconds);
Computer.Update(gameTime);
if (_ToAdd.Count > 0) if (_ToAdd.Count > 0)
{ {
foreach (var screen in _ToAdd) foreach (var screen in _ToAdd)
+1 -1
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@@ -22,7 +22,7 @@ namespace EvilSatellites.Screens
private Quadtree<IGameObject> objtree = new Quadtree<IGameObject>(new Vector3(50000, 50000, 50000), 10, 20); private Quadtree<IGameObject> objtree = new Quadtree<IGameObject>(new Vector3(50000, 50000, 50000), 10, 20);
private float Theta = 0; private float Theta = 0;
private Player _player; private Player _player;
private Radar ObjectRadar; public Radar ObjectRadar;
private SatelliteSpawner Spawner; private SatelliteSpawner Spawner;
private bool GameOver = false; private bool GameOver = false;
public void Activate() public void Activate()
+22 -1
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@@ -16,6 +16,7 @@ namespace EvilSatellites.Screens
MenuOptions.Add(new MenuEntry("Music Volume", "Toggle between music volumes")) MenuOptions.Add(new MenuEntry("Music Volume", "Toggle between music volumes"))
.Add(new MenuEntry("Use screen reader", "Use screen reader speech instead of SAPI")) .Add(new MenuEntry("Use screen reader", "Use screen reader speech instead of SAPI"))
.Add(new MenuEntry("Use Force Feedback", "Vibrate on certain game actions such as weapon fire, getting hit, etc.")) .Add(new MenuEntry("Use Force Feedback", "Vibrate on certain game actions such as weapon fire, getting hit, etc."))
.Add(new MenuEntry("AI", "Your AI will sometimes comment on the things you're doing in game"))
.Add(new MenuEntry("Back", "Go Back to previous screen")); .Add(new MenuEntry("Back", "Go Back to previous screen"));
base.Activate(); base.Activate();
} }
@@ -36,6 +37,10 @@ namespace EvilSatellites.Screens
ChangeForceFeedback(); ChangeForceFeedback();
} }
if (CursorPosition == 3) if (CursorPosition == 3)
{
ChangeAI();
}
if (CursorPosition == 4)
{ {
Manager.RemoveScreen(this); Manager.RemoveScreen(this);
Manager.AddScreen(new MainMenuScreen()); Manager.AddScreen(new MainMenuScreen());
@@ -44,16 +49,18 @@ namespace EvilSatellites.Screens
public void ChangeSpeech() public void ChangeSpeech()
{ {
if (GameSettings.PreferSAPI) if (GameSettings.PreferSAPI == true)
{ {
Tolk.PreferSAPI(false); Tolk.PreferSAPI(false);
Tolk.TrySAPI(false); Tolk.TrySAPI(false);
Tolk.Output("Prefering screen reader"); Tolk.Output("Prefering screen reader");
GameSettings.PreferSAPI = false;
} else } else
{ {
Tolk.PreferSAPI(true); Tolk.PreferSAPI(true);
Tolk.TrySAPI(true); Tolk.TrySAPI(true);
Tolk.Output("Prefering SAPI"); Tolk.Output("Prefering SAPI");
GameSettings.PreferSAPI = true;
} }
} }
@@ -93,5 +100,19 @@ namespace EvilSatellites.Screens
Manager.Vibrations.AddVibration(1, 1, 500); Manager.Vibrations.AddVibration(1, 1, 500);
} }
} }
public void ChangeAI()
{
if (GameSettings.EnableAI)
{
GameSettings.EnableAI = false;
Tolk.Output("AI is now muted");
}
else
{
GameSettings.EnableAI = true;
Tolk.Output("AI is now unmuted");
}
}
} }
} }
+8
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@@ -96,6 +96,14 @@ namespace EvilSatellites.Weapons
Projectile proj = new Projectile(Screen, _wielder.Position, _wielder.Rotation, _wielder); Projectile proj = new Projectile(Screen, _wielder.Position, _wielder.Rotation, _wielder);
Screen.AddObject(proj); Screen.AddObject(proj);
GameStats.ShotsFired++; GameStats.ShotsFired++;
var scr = (EvilSatellites.Screens.GameScreen)Screen;
if (scr.ObjectRadar.RadarPitch < 0.8)
{
scr.Manager.Computer.Play("FarMiss");
} else if (scr.ObjectRadar.RadarPitch < 1)
{
scr.Manager.Computer.Play("NearMiss");
}
} else } else
{ {
sfxEmpty.Reset(); sfxEmpty.Reset();
+2 -2
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