Bug fixes
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@@ -96,6 +96,14 @@ namespace EvilSatellites.Weapons
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Projectile proj = new Projectile(Screen, _wielder.Position, _wielder.Rotation, _wielder);
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Screen.AddObject(proj);
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GameStats.ShotsFired++;
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var scr = (EvilSatellites.Screens.GameScreen)Screen;
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if (scr.ObjectRadar.RadarPitch < 0.8)
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{
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scr.Manager.Computer.Play("FarMiss");
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} else if (scr.ObjectRadar.RadarPitch < 1)
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{
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scr.Manager.Computer.Play("NearMiss");
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}
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} else
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{
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sfxEmpty.Reset();
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