Bug fixes
This commit is contained in:
+18
-12
@@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SynthySound;
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using Microsoft.Xna.Framework;
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namespace EvilSatellites
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{
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@@ -12,10 +13,12 @@ namespace EvilSatellites
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public Synthy Engine;
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public Dictionary<string, AIVoiceClip> Clips;
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public Random rnd = new Random();
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public double LastSpeakTimer;
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public AI(Synthy engine)
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{
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Engine = engine;
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Clips = new Dictionary<string, AIVoiceClip>();
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LastSpeakTimer = 10000;
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SetupClips();
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}
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@@ -39,7 +42,7 @@ namespace EvilSatellites
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{
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Name = "DamageBullet",
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NumFiles = 4,
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Probability = new int[2] { 5, 10 }
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Probability = new int[2] { 2, 4 }
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});
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Clips.Add("DamageDebris", new AIVoiceClip
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@@ -49,18 +52,17 @@ namespace EvilSatellites
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Probability = new int[2] { 2, 4 }
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});
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// TODO
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Clips.Add("FarMiss", new AIVoiceClip
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{
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Name = "FarMiss",
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NumFiles = 6,
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Probability = new int[2] { 5, 50 }
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Probability = new int[2] { 5, 30 }
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});
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Clips.Add("GameOver", new AIVoiceClip
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{
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Name = "GameOver",
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NumFiles = 4,
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NumFiles = 2,
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Probability = new int[2] { 1, 1 }
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});
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@@ -78,15 +80,13 @@ namespace EvilSatellites
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Probability = new int[2] { 1, 3 }
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});
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// TODO
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Clips.Add("NearMiss", new AIVoiceClip
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{
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Name = "NearMiss",
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NumFiles = 4,
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Probability = new int[2] { 50, 100 }
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Probability = new int[2] { 5, 30 }
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});
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// TODO
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Clips.Add("Spinning", new AIVoiceClip
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{
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Name = "Spinning",
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@@ -94,20 +94,18 @@ namespace EvilSatellites
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Probability = new int[2] { 2, 4 }
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});
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// TODO
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Clips.Add("Still", new AIVoiceClip
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{
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Name = "Still",
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NumFiles = 5,
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Probability = new int[2] { 2, 4 }
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Probability = new int[2] { 1, 1 }
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});
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// TODO
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Clips.Add("Void", new AIVoiceClip
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{
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Name = "Void",
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NumFiles = 3,
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Probability = new int[2] { 50, 200 }
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Probability = new int[2] { 5, 100 }
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});
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Clips.Add("Wave", new AIVoiceClip
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@@ -120,17 +118,25 @@ namespace EvilSatellites
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public void Play(string name)
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{
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if (GameSettings.EnableAI == false) return;
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if (LastSpeakTimer < 4000) return;
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if (Clips.ContainsKey(name))
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{
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var clip = Clips[name];
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var prob = rnd.Next(clip.Probability[1]);
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if (prob == clip.Probability[0] || (clip.Probability[0] == 1 && clip.Probability[1] == 1))
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{
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var file = rnd.Next(clip.NumFiles - 1) + 1;
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var file = rnd.Next(1, clip.NumFiles+1);
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Engine.PlayOneshot(@"sfx/ai/" + name + file.ToString() + ".wav");
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LastSpeakTimer = 0;
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}
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}
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}
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public void Update(GameTime time)
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{
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LastSpeakTimer += time.ElapsedGameTime.TotalMilliseconds;
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}
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}
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public struct AIVoiceClip
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{
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