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using System;
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using System.Collections.Generic;
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using System.Text;
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using Microsoft.Xna.Framework;
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namespace EvilSatellites.Objects
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{
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public class Player : AbstractGameObject
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{
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private Vector3 _PrevPos;
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public Player(IScreen screen): base(screen)
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{
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Type = ObjectType.Player;
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Position = new Vector3(10, 0, 0);
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Rotation = Matrix.Identity;
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Orientation = Rotation.Forward;
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Activate();
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}
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override public void Activate()
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{
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return;
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}
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public override void Destroy()
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{
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return;
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}
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override public void Update(GameTime gameTime)
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{
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}
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}
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}
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