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2021-04-10 14:08:20 +02:00
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using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
namespace EvilSatellites.Objects
{
public interface IGameObject
{
void Activate();
void Destroy();
Vector3 Position { get; set; }
Vector3 Orientation { get; set; }
float Theta { get; set; }
Matrix Rotation { get; set; }
void Update(GameTime gameTime);
ObjectType Type { get; set; }
void Move(Vector3 pose);
}
}