Initial commit

This commit is contained in:
2021-04-10 14:08:20 +02:00
parent 3d7e2b3143
commit 11ebd8db64
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using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace EvilSatellites.Objects
{
public abstract class AbstractGameObject : IGameObject
{
private Vector3 _Position;
public Vector3 Position
{
get => _Position;
set => _Position = value;
}
private Vector3 _Orientation;
public Vector3 Orientation
{
get => _Orientation;
set => _Orientation = value;
}
public float Theta { get; set; }
private Matrix _Rotation;
public Matrix Rotation
{
get => _Rotation;
set => _Rotation = value;
}
public IScreen Screen;
public ObjectType Type { get; set; }
public AbstractGameObject(IScreen screen)
{
Screen = screen;
Type = ObjectType.Generic;
}
public void RotateX(float angle)
{
Matrix rotate = Matrix.CreateFromAxisAngle(_Rotation.Right, angle);
_Rotation *= rotate;
Orientation = _Rotation.Forward;
}
public void RotateY(float angle)
{
Matrix rotate = Matrix.CreateFromAxisAngle(_Rotation.Up, angle);
_Rotation *= rotate;
Orientation = _Rotation.Forward;
}
public void RotateZ(float angle)
{
Matrix rotate = Matrix.CreateFromAxisAngle(_Rotation.Forward, angle);
_Rotation *= rotate;
Orientation = _Rotation.Forward;
}
public void Pitch(Single pitch)
{
Matrix rotate = Matrix.CreateFromYawPitchRoll(0, pitch, 0);
_Rotation *= rotate;
Orientation = _Rotation.Forward;
}
public void Move(Vector3 pose)
{
var move = Vector3.Transform(pose, _Rotation);
// move.Normalize();
_Position += move;
}
public abstract void Update(GameTime gameTime);
public abstract void Activate();
public abstract void Destroy();
}
}
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using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
namespace EvilSatellites.Objects
{
public interface IGameObject
{
void Activate();
void Destroy();
Vector3 Position { get; set; }
Vector3 Orientation { get; set; }
float Theta { get; set; }
Matrix Rotation { get; set; }
void Update(GameTime gameTime);
ObjectType Type { get; set; }
void Move(Vector3 pose);
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace EvilSatellites.Objects
{
public enum ObjectType
{
Generic,
Player
}
}
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using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
namespace EvilSatellites.Objects
{
public class Player : AbstractGameObject
{
private Vector3 _PrevPos;
public Player(IScreen screen): base(screen)
{
Type = ObjectType.Player;
Position = new Vector3(10, 0, 0);
Rotation = Matrix.Identity;
Orientation = Rotation.Forward;
Activate();
}
override public void Activate()
{
return;
}
public override void Destroy()
{
return;
}
override public void Update(GameTime gameTime)
{
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using SynthySound;
namespace EvilSatellites.Objects
{
class SynthyProp : AbstractGameObject
{
private ISoundEffect3D Sound;
public SynthyProp(IScreen screen, Vector3 pos): base(screen)
{
Sound = Screen.Manager.Sound.Load3D(@"sfx/ambience/water1.wav");
Sound.Loop = true;
Position = pos;
Sound.Position = new System.Numerics.Vector3(pos.X, pos.Y, pos.Z);
Sound.ConnectToEffect(Screen.Manager.EnvironmentEffect);
Activate();
}
public override void Activate()
{
Sound.Play();
}
public override void Destroy()
{
Sound.Destroy();
}
override public void Update(GameTime gameTime)
{
Sound.Position = new System.Numerics.Vector3(Position.X, Position.Y, Position.Z);
}
}
}