49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using SynthySound;
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using EvilSatellites.Screens;
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namespace EvilSatellites.Objects
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{
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public class Debris : AbstractGameObject
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{
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private ISoundEffect3D Sound;
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public Debris(IScreen screen, Vector3 pos) : base(screen)
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{
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Sound = Screen.Manager.Sound.Load3D(@"sfx/debris/1/loop.wav");
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Sound.Loop = true;
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Position = pos;
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Dimensions = new Vector3(5, 5, 5);
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Sound.Position = new System.Numerics.Vector3(pos.X, pos.Y, pos.Z);
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Sound.ConnectToEffect(Screen.Manager.EnvironmentEffect);
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Activate();
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}
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public override void Activate()
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{
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Sound.Play();
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Active = true;
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ShouldDestroy = false;
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}
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public override void Destroy()
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{
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Sound.Destroy();
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}
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override public void Update(GameTime gameTime)
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{
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Sound.Position = new System.Numerics.Vector3(Position.X, Position.Y, Position.Z);
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}
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public override void OnCollision(IGameObject obj)
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{
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Sound.Stop();
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}
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}
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}
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