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evilsatellites/EvilSatellites/EvilSatellites.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<OutputPath>d:\EvilSatellites\</OutputPath>
</PropertyGroup>
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<ItemGroup>
<None Remove="Icon.ico" />
<None Remove="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
</ItemGroup>
<ItemGroup>
<Reference Include="CppSharp.Runtime">
<HintPath>..\..\Synthizer\Synthy\bin\Debug\netstandard2.1\CppSharp.Runtime.dll</HintPath>
</Reference>
<Reference Include="Synthizer.Net">
<HintPath>..\..\Synthizer\Synthy\bin\Debug\netstandard2.1\Synthizer.Net.dll</HintPath>
</Reference>
<Reference Include="Synthy">
<HintPath>..\..\Synthizer\Synthy\bin\Debug\netstandard2.1\Synthy.dll</HintPath>
</Reference>
</ItemGroup>
</Project>