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evilsatellites/EvilSatellites/GameSettings.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
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using System.IO;
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namespace EvilSatellites
{
public static class GameSettings
{
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public static string SettingsDirectory = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "/EvilSatellites";
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public static string SettingsFile = SettingsDirectory + "/settings.dat";
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public static bool PreferSAPI = true;
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public static bool UseForceFeedback = true;
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public static bool EnableAI = true;
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public static void SaveSettings()
{
if (!Directory.Exists(SettingsDirectory))
{
Directory.CreateDirectory(SettingsDirectory);
}
try
{
var file = new BinaryWriter(File.Open(SettingsFile, FileMode.Create));
file.Write(PreferSAPI);
file.Write(UseForceFeedback);
file.Write(EnableAI);
file.Close();
} catch (Exception e)
{
DavyKager.Tolk.Output("Error saving settings: " + e.Message);
}
}
public static void ReadSettings()
{
if (!Directory.Exists(SettingsDirectory))
{
return;
}
if (!File.Exists(SettingsFile))
{
return;
}
try
{
var file = new BinaryReader(File.OpenRead(SettingsFile));
PreferSAPI = file.ReadBoolean();
UseForceFeedback = file.ReadBoolean();
EnableAI = file.ReadBoolean();
file.Close();
} catch (Exception e)
{
return;
}
}
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}
}