Files
evilsatellites/EvilSatellites/Objects/Satellite.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SynthySound;
using EvilSatellites.Screens;
using Microsoft.Xna.Framework;
namespace EvilSatellites.Objects
{
public class Satellite : AbstractGameObject
{
private ISoundEffect3D Sound;
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private int Health;
private int SatelliteID;
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private Random rnd = new Random();
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public Satellite(IScreen screen, Vector3 pos, int satelliteID = 1) : base(screen)
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{
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Type = ObjectType.Satellite;
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SatelliteID = satelliteID;
Sound = Screen.Manager.Sound.Load3D(@"sfx/satellite/"+SatelliteID.ToString()+"/loop.wav");
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Sound.Loop = true;
Position = pos;
Dimensions = new Vector3(5, 5, 5);
Sound.Position = new System.Numerics.Vector3(pos.X, pos.Y, pos.Z);
Sound.ConnectToEffect(Screen.Manager.EnvironmentEffect);
Activate();
}
public override void Activate()
{
Sound.Play();
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Active = true;
ShouldDestroy = false;
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Health = 100;
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}
public override void Destroy()
{
Sound.Destroy();
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ShouldDestroy = true;
Active = false;
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}
override public void Update(GameTime gameTime)
{
Sound.Position = new System.Numerics.Vector3(Position.X, Position.Y, Position.Z);
}
public override void OnCollision(IGameObject obj)
{
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Health -= 10;
if (Health <= 0)
{
Screen.Manager.Sound.PlayOneshot(@"sfx/satellite/"+SatelliteID.ToString()+"/explode.wav", new System.Numerics.Vector3(Position.X, Position.Y, Position.Z));
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SpawnDebris();
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Destroy();
}
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}
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public void SpawnDebris()
{
var screen = (GameScreen)Screen;
screen.AddObject(new Debris(screen, Position));
}
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}
}