2021-04-11 17:09:57 +02:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using EvilSatellites.Weapons;
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using Microsoft.Xna.Framework;
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namespace EvilSatellites.Weapons
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{
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public interface IWeapon
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{
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void Shoot(GameTime time);
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2021-04-21 14:14:14 +02:00
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void Reload(int amount);
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2021-04-11 17:09:57 +02:00
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void Stop();
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void Update(GameTime time);
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float FireRate { get; set; }
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int MaxAmmo { get; set; }
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int RemainingAmmo { get; set; }
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WeaponState State { get; set; }
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}
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}
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