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evilsatellites/EvilSatellites/Objects/SynthyProp.cs
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2021-04-10 14:08:20 +02:00
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using SynthySound;
namespace EvilSatellites.Objects
{
class SynthyProp : AbstractGameObject
{
private ISoundEffect3D Sound;
public SynthyProp(IScreen screen, Vector3 pos): base(screen)
{
Sound = Screen.Manager.Sound.Load3D(@"sfx/ambience/water1.wav");
Sound.Loop = true;
Position = pos;
Sound.Position = new System.Numerics.Vector3(pos.X, pos.Y, pos.Z);
Sound.ConnectToEffect(Screen.Manager.EnvironmentEffect);
Activate();
}
public override void Activate()
{
Sound.Play();
}
public override void Destroy()
{
Sound.Destroy();
}
override public void Update(GameTime gameTime)
{
Sound.Position = new System.Numerics.Vector3(Position.X, Position.Y, Position.Z);
}
}
}