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evilsatellites/EvilSatellites/Objects/Player.cs
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2021-04-10 14:08:20 +02:00
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
namespace EvilSatellites.Objects
{
public class Player : AbstractGameObject
{
private Vector3 _PrevPos;
public Player(IScreen screen): base(screen)
{
Type = ObjectType.Player;
Position = new Vector3(10, 0, 0);
Rotation = Matrix.Identity;
Orientation = Rotation.Forward;
Activate();
}
override public void Activate()
{
return;
}
public override void Destroy()
{
return;
}
override public void Update(GameTime gameTime)
{
}
}
}