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using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
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namespace EvilSatellites.Screens
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{
public interface IScreen
{
public void Activate();
public void Deactivate();
public void Update(GameTime gameTime);
public void HandleInput(GameTime gameTime, KeyboardState inputs);
ScreenManager Manager { get; set; }
ScreenState State { get; set; }
}
}