Add audio layer toggles and reduce item emit volume
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@@ -41,6 +41,7 @@ export class AudioEngine {
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private loopbackEnabled = false;
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private loopbackRuntime: EffectRuntime | null = null;
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private outputMode: OutputMode = 'stereo';
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private voiceLayerEnabled = true;
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private effectIndex = EFFECT_SEQUENCE.findIndex((effect) => effect.id === 'off');
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private readonly effectValues: Record<EffectId, number> = {
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reverb: 50,
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@@ -173,6 +174,14 @@ export class AudioEngine {
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return this.outputMode;
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}
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setVoiceLayerEnabled(enabled: boolean): void {
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this.voiceLayerEnabled = enabled;
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}
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isVoiceLayerEnabled(): boolean {
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return this.voiceLayerEnabled;
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}
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toggleLoopback(): boolean {
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this.loopbackEnabled = !this.loopbackEnabled;
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this.rebuildOutboundEffectGraph();
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@@ -186,6 +195,7 @@ export class AudioEngine {
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): Promise<void> {
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await this.ensureContext();
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if (!this.audioCtx) return;
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this.cleanupPeerAudio(peer);
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const audioElement = new Audio();
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audioElement.srcObject = stream;
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@@ -206,9 +216,13 @@ export class AudioEngine {
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let pannerNode: StereoPannerNode | undefined;
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if (this.supportsStereoPanner()) {
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pannerNode = this.audioCtx.createStereoPanner();
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gainNode.connect(pannerNode).connect(this.audioCtx.destination);
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if (this.voiceLayerEnabled) {
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gainNode.connect(pannerNode).connect(this.audioCtx.destination);
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}
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} else {
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gainNode.connect(this.audioCtx.destination);
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if (this.voiceLayerEnabled) {
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gainNode.connect(this.audioCtx.destination);
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}
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}
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peer.audioElement = audioElement;
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@@ -313,9 +327,16 @@ export class AudioEngine {
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}
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cleanupPeerAudio(peer: SpatialPeerRuntime): void {
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peer.audioElement?.remove();
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if (peer.audioElement) {
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peer.audioElement.pause();
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peer.audioElement.srcObject = null;
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peer.audioElement.remove();
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}
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peer.gain?.disconnect();
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peer.panner?.disconnect();
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peer.audioElement = undefined;
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peer.gain = undefined;
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peer.panner = undefined;
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}
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private rebuildOutboundEffectGraph(): void {
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