Add wheel item type and random step/wall movement audio
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@@ -226,15 +226,6 @@ export class AudioEngine {
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}
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}
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sfxMove(player: { x: number; y: number }): void {
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void player;
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this.playSound({ freq: 165, duration: 0.05, type: 'triangle', gain: 0.13 });
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}
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sfxPeerMove(peer: { x: number; y: number }): void {
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this.playSound({ freq: 330, duration: 0.05, type: 'triangle', gain: 0.12, sourcePosition: peer });
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}
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sfxLocate(peer: { x: number; y: number }): void {
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this.playSound({ freq: 880, duration: 0.2, type: 'sine', gain: 0.5, sourcePosition: peer });
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}
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