Add directional emit model and per-type emit range defaults

This commit is contained in:
Jage9
2026-02-21 19:37:08 -05:00
parent 14a382ab40
commit 7952324633
10 changed files with 151 additions and 14 deletions

View File

@@ -10,6 +10,12 @@ type EmitOutput = {
panner: StereoPannerNode | null;
};
type EmitSpatialConfig = {
range: number;
directional: boolean;
facingDeg: number;
};
const ITEM_EMIT_BASE_GAIN = 0.3;
export class ItemEmitRuntime {
@@ -19,6 +25,7 @@ export class ItemEmitRuntime {
constructor(
private readonly audio: AudioEngine,
private readonly resolveSoundUrl: (soundPath: string) => string,
private readonly getSpatialConfig: (item: WorldItem) => EmitSpatialConfig,
) {}
cleanup(itemId: string): void {
@@ -108,14 +115,21 @@ export class ItemEmitRuntime {
output.gain.gain.linearRampToValueAtTime(0, audioCtx.currentTime + 0.05);
continue;
}
const spatialConfig = this.getSpatialConfig(item);
const mix = resolveSpatialMix({
dx: item.x - playerPosition.x,
dy: item.y - playerPosition.y,
range: HEARING_RADIUS,
range: Math.max(1, spatialConfig.range || HEARING_RADIUS),
baseGain: ITEM_EMIT_BASE_GAIN,
nearFieldDistance: 1,
nearFieldGain: 1,
nearFieldCenterPan: true,
directional: {
enabled: spatialConfig.directional,
facingDeg: spatialConfig.facingDeg,
coneDeg: 120,
rearGain: 0.5,
},
});
const gainValue = mix?.gain ?? 0;
const panValue = mix?.pan ?? 0;