Rename radio media params and add widget emit effects

This commit is contained in:
Jage9
2026-02-21 22:55:20 -05:00
parent a2c1306b46
commit 772cb9f78a
11 changed files with 134 additions and 60 deletions

View File

@@ -1,11 +1,17 @@
import { HEARING_RADIUS, type WorldItem } from '../state/gameState';
import { AudioEngine } from './audioEngine';
import { connectEffectChain, disconnectEffectRuntime, type EffectId, type EffectRuntime } from './effects';
import { normalizeRadioEffect, normalizeRadioEffectValue } from './radioStationRuntime';
import { resolveSpatialMix } from './spatial';
type EmitOutput = {
soundUrl: string;
element: HTMLAudioElement;
source: MediaElementAudioSourceNode;
effectInput: GainNode;
effectRuntime: EffectRuntime | null;
effect: EffectId;
effectValue: number;
gain: GainNode;
panner: StereoPannerNode | null;
};
@@ -34,6 +40,8 @@ export class ItemEmitRuntime {
output.element.pause();
output.element.src = '';
output.source.disconnect();
output.effectInput.disconnect();
disconnectEffectRuntime(output.effectRuntime);
output.gain.disconnect();
output.panner?.disconnect();
this.outputs.delete(itemId);
@@ -85,17 +93,21 @@ export class ItemEmitRuntime {
element.preload = 'none';
element.crossOrigin = 'anonymous';
const source = audioCtx.createMediaElementSource(element);
const effectInput = audioCtx.createGain();
const gain = audioCtx.createGain();
gain.gain.value = 0;
let panner: StereoPannerNode | null = null;
source.connect(gain);
source.connect(effectInput);
const effect = normalizeRadioEffect(item.params.emitEffect);
const effectValue = normalizeRadioEffectValue(item.params.emitEffectValue);
const effectRuntime = connectEffectChain(audioCtx, effectInput, gain, effect, effectValue);
if (this.audio.supportsStereoPanner()) {
panner = audioCtx.createStereoPanner();
gain.connect(panner).connect(audioCtx.destination);
} else {
gain.connect(audioCtx.destination);
}
this.outputs.set(item.id, { soundUrl, element, source, gain, panner });
this.outputs.set(item.id, { soundUrl, element, source, effectInput, effectRuntime, effect, effectValue, gain, panner });
void element.play().catch(() => undefined);
}
@@ -117,6 +129,15 @@ export class ItemEmitRuntime {
output.gain.gain.linearRampToValueAtTime(0, audioCtx.currentTime + 0.05);
continue;
}
const effect = normalizeRadioEffect(item.params.emitEffect);
const effectValue = normalizeRadioEffectValue(item.params.emitEffectValue);
if (output.effect !== effect || output.effectValue !== effectValue) {
output.effectInput.disconnect();
disconnectEffectRuntime(output.effectRuntime);
output.effectRuntime = connectEffectChain(audioCtx, output.effectInput, output.gain, effect, effectValue);
output.effect = effect;
output.effectValue = effectValue;
}
const spatialConfig = this.getSpatialConfig(item);
const mix = resolveSpatialMix({
dx: item.x - playerPosition.x,