Use target smoothing for continuous spatial audio

This commit is contained in:
Jage9
2026-02-22 21:27:27 -05:00
parent 3d741b358a
commit 6c453d56ff
4 changed files with 9 additions and 6 deletions

View File

@@ -166,6 +166,7 @@ type RadioSpatialConfig = {
const SUBSCRIBE_PRELOAD_SQUARES = 5;
const UNSUBSCRIBE_HYSTERESIS_SQUARES = 8;
const SPATIAL_RAMP_SECONDS = 0.2;
const SPATIAL_TIME_CONSTANT_SECONDS = SPATIAL_RAMP_SECONDS / 3;
export class RadioStationRuntime {
private readonly sharedRadioSources = new Map<string, SharedRadioSource>();
@@ -296,10 +297,10 @@ export class RadioStationRuntime {
});
const gainValue = mix?.gain ?? 0;
const panValue = mix?.pan ?? 0;
output.gain.gain.linearRampToValueAtTime(gainValue, audioCtx.currentTime + SPATIAL_RAMP_SECONDS);
output.gain.gain.setTargetAtTime(gainValue, audioCtx.currentTime, SPATIAL_TIME_CONSTANT_SECONDS);
if (output.panner) {
const resolvedPan = this.audio.getOutputMode() === 'mono' ? 0 : Math.max(-1, Math.min(1, panValue));
output.panner.pan.linearRampToValueAtTime(resolvedPan, audioCtx.currentTime + SPATIAL_RAMP_SECONDS);
output.panner.pan.setTargetAtTime(resolvedPan, audioCtx.currentTime, SPATIAL_TIME_CONSTANT_SECONDS);
}
}
}