Use target smoothing for continuous spatial audio
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@@ -28,6 +28,7 @@ const ITEM_EMIT_BASE_GAIN = 1;
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const SUBSCRIBE_PRELOAD_SQUARES = 5;
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const UNSUBSCRIBE_HYSTERESIS_SQUARES = 8;
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const SPATIAL_RAMP_SECONDS = 0.2;
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const SPATIAL_TIME_CONSTANT_SECONDS = SPATIAL_RAMP_SECONDS / 3;
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/** Maps a 0-100 speed control to playback-rate range used by emitted audio. */
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function resolveEmitPlaybackRate(raw: unknown): number {
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@@ -224,10 +225,10 @@ export class ItemEmitRuntime {
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const gainValue = mix?.gain ?? 0;
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const panValue = mix?.pan ?? 0;
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const emitVolume = volumePercentToGain(item.params.emitVolume, 100);
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output.gain.gain.linearRampToValueAtTime(gainValue * emitVolume, audioCtx.currentTime + SPATIAL_RAMP_SECONDS);
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output.gain.gain.setTargetAtTime(gainValue * emitVolume, audioCtx.currentTime, SPATIAL_TIME_CONSTANT_SECONDS);
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if (output.panner) {
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const resolvedPan = this.audio.getOutputMode() === 'mono' ? 0 : Math.max(-1, Math.min(1, panValue));
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output.panner.pan.linearRampToValueAtTime(resolvedPan, audioCtx.currentTime + SPATIAL_RAMP_SECONDS);
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output.panner.pan.setTargetAtTime(resolvedPan, audioCtx.currentTime, SPATIAL_TIME_CONSTANT_SECONDS);
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}
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}
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}
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