Add spoken spatial clock announcements with top-of-hour mode

This commit is contained in:
Jage9
2026-02-27 01:05:23 -05:00
parent 2e532f5471
commit 4ed52649f1
47 changed files with 273 additions and 19 deletions

View File

@@ -406,6 +406,60 @@ export class AudioEngine {
}
}
/** Plays one spatial sample and resolves when playback finishes. */
async playSpatialSampleAndWait(
url: string,
sourcePosition: { x: number; y: number },
playerPosition: { x: number; y: number },
gain = 1,
): Promise<void> {
await this.ensureContext();
const { audioCtx, sfxGainNode } = this;
if (!audioCtx || !sfxGainNode) return;
try {
const buffer = await this.getSampleBuffer(url);
const source = audioCtx.createBufferSource();
source.buffer = buffer;
const gainNode = audioCtx.createGain();
gainNode.gain.setValueAtTime(0, audioCtx.currentTime);
source.connect(gainNode);
let pannerNode: StereoPannerNode | null = null;
if (this.supportsStereoPanner() && this.outputMode === 'stereo') {
pannerNode = audioCtx.createStereoPanner();
gainNode.connect(pannerNode).connect(sfxGainNode);
} else {
gainNode.connect(sfxGainNode);
}
const runtime: ActiveSpatialSampleRuntime = {
sourceX: sourcePosition.x,
sourceY: sourcePosition.y,
baseGain: gain,
gainNode,
pannerNode,
sourceNode: source,
};
this.activeSpatialSamples.add(runtime);
this.applySpatialSampleRuntime(runtime, playerPosition, true);
await new Promise<void>((resolve) => {
source.onended = () => {
this.activeSpatialSamples.delete(runtime);
try {
source.disconnect();
} catch {
// Ignore stale graph disconnects.
}
gainNode.disconnect();
pannerNode?.disconnect();
resolve();
};
source.start();
});
} catch {
// Ignore sample decode/load errors.
}
}
async playSample(url: string, gain = 1, fadeInMs = 0): Promise<void> {
await this.ensureContext();
const { audioCtx, sfxGainNode } = this;

View File

@@ -0,0 +1,26 @@
import { AudioEngine } from './audioEngine';
type ListenerPositionGetter = () => { x: number; y: number };
/**
* Plays server-provided clock speech sequences as spatial one-shots.
*/
export class ClockAnnouncer {
private playToken = 0;
constructor(
private readonly audio: AudioEngine,
private readonly getListenerPosition: ListenerPositionGetter,
) {}
async playSequence(sounds: string[], sourceX: number, sourceY: number): Promise<void> {
if (sounds.length === 0) return;
const token = ++this.playToken;
for (const sound of sounds) {
if (token !== this.playToken) return;
const listener = this.getListenerPosition();
await this.audio.playSpatialSampleAndWait(sound, { x: sourceX, y: sourceY }, listener, 1);
}
}
}