Add server chat slash commands for me and uptime
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@@ -238,6 +238,7 @@ const SYSTEM_SOUND_URLS = {
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logout: withBase('sounds/logout.ogg'),
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notify: withBase('sounds/notify.ogg'),
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} as const;
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const ACTION_SOUND_URL = SYSTEM_SOUND_URLS.notify;
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const FOOTSTEP_SOUND_URLS = Array.from({ length: 11 }, (_, index) => withBase(`sounds/step-${index + 1}.ogg`));
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const FOOTSTEP_GAIN = 0.7;
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const TELEPORT_START_SOUND_URL = withBase('sounds/teleport_start.ogg');
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@@ -1820,6 +1821,7 @@ const onAppMessage = createOnMessageHandler({
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getAudioLayers: () => audioLayers,
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pushChatMessage,
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classifySystemMessageSound,
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ACTION_SOUND_URL,
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SYSTEM_SOUND_URLS,
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playSample: (url, gain = 1) => {
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void audio.playSample(url, gain);
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@@ -54,6 +54,7 @@ type MessageHandlerDeps = {
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getAudioLayers: () => { world: boolean; item: boolean };
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pushChatMessage: (message: string) => void;
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classifySystemMessageSound: (message: string) => 'logon' | 'logout' | 'notify' | null;
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ACTION_SOUND_URL: string;
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SYSTEM_SOUND_URLS: { logon: string; logout: string; notify: string };
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playSample: (url: string, gain?: number) => void;
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updateStatus: (message: string) => void;
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@@ -225,7 +226,10 @@ export function createOnMessageHandler(deps: MessageHandlerDeps): (message: Inco
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}
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case 'chat_message': {
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if (message.system) {
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if (message.action) {
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deps.pushChatMessage(message.message);
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deps.playSample(deps.ACTION_SOUND_URL, 1);
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} else if (message.system) {
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deps.pushChatMessage(message.message);
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const sound = deps.classifySystemMessageSound(message.message);
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if (sound) {
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@@ -185,6 +185,7 @@ export const chatMessageSchema = z.object({
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senderId: z.string().optional(),
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senderNickname: z.string().optional(),
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system: z.boolean().optional(),
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action: z.boolean().optional(),
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});
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export const pongSchema = z.object({
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