Add card table item

This commit is contained in:
2026-03-12 20:44:28 +01:00
parent 20b794b921
commit 1d5723788e
10 changed files with 762 additions and 1 deletions

4
.gitignore vendored
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@@ -25,3 +25,7 @@ plans/
# Host-local notes # Host-local notes
local/ local/
# Ignore actual sounds in sounds/widgets/
sounds/widgets/*.ogg
sounds/widgets/**/*.ogg

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@@ -0,0 +1,521 @@
import { handleListControlKey } from '../input/listController';
import { handleYesNoMenuInput, YES_NO_OPTIONS } from '../input/yesNoMenu';
import type { OutgoingMessage } from '../network/protocol';
import type { GameMode, WorldItem } from '../state/gameState';
const CARD_ACTIONS = ['Discard', 'Return to draw pile', 'Cancel'] as const;
const RANK_NAMES: Record<string, string> = {
A: 'Ace',
'2': 'Two',
'3': 'Three',
'4': 'Four',
'5': 'Five',
'6': 'Six',
'7': 'Seven',
'8': 'Eight',
'9': 'Nine',
'10': 'Ten',
J: 'Jack',
Q: 'Queen',
K: 'King',
};
const SUIT_NAMES: Record<string, string> = {
S: 'Spades',
H: 'Hearts',
D: 'Diamonds',
C: 'Clubs',
};
function cardName(code: string): string {
if (code === 'JO1' || code === 'JO2') return 'Joker';
const suit = code.slice(-1);
const rank = code.slice(0, -1);
return `${RANK_NAMES[rank] ?? rank} of ${SUIT_NAMES[suit] ?? suit}`;
}
type CardTableControllerDeps = {
state: {
mode: GameMode;
items: Map<string, WorldItem>;
player: { nickname: string };
cardTableItemId: string | null;
cardTableMenuIndex: number;
cardTableHandIndex: number;
cardTableCardActionIndex: number;
cardTableDiscardIndex: number;
cardTableConfirmIndex: number;
};
signalingSend: (message: OutgoingMessage) => void;
updateStatus: (message: string) => void;
sfxUiBlip: () => void;
sfxUiCancel: () => void;
};
function getDrawPile(item: WorldItem): string[] {
const raw = item.params['draw_pile'];
if (!Array.isArray(raw)) return [];
return raw.filter((c): c is string => typeof c === 'string');
}
function getDiscardPile(item: WorldItem): string[] {
const raw = item.params['discard_pile'];
if (!Array.isArray(raw)) return [];
return raw.filter((c): c is string => typeof c === 'string');
}
function getHand(item: WorldItem, nickname: string): string[] {
const hands = item.params['hands'];
if (!hands || typeof hands !== 'object' || Array.isArray(hands)) return [];
const hand = (hands as Record<string, unknown>)[nickname];
if (!Array.isArray(hand)) return [];
return hand.filter((c): c is string => typeof c === 'string');
}
function buildMainMenuEntries(item: WorldItem, nickname: string): string[] {
const drawPile = getDrawPile(item);
const discardPile = getDiscardPile(item);
const hand = getHand(item, nickname);
return [
drawPile.length > 0 ? `Draw a card (${drawPile.length} in pile)` : 'Draw a card (pile empty)',
discardPile.length > 0 ? `Draw from discard (${discardPile.length})` : 'Draw from discard (none)',
hand.length > 0 ? `View hand (${hand.length} cards)` : 'View hand (empty)',
'Shuffle and reset',
'Close',
];
}
export function createCardTableController(deps: CardTableControllerDeps): {
beginCardTableMenu: (item: WorldItem) => void;
handleCardTableMenuModeInput: (code: string, key: string) => void;
handleCardTableHandModeInput: (code: string, key: string) => void;
handleCardTableCardActionModeInput: (code: string, key: string) => void;
handleCardTableDiscardModeInput: (code: string, key: string) => void;
handleCardTableConfirmResetModeInput: (code: string, key: string) => void;
refreshCardTableStatus: () => void;
} {
function getActiveItem(): WorldItem | null {
return deps.state.cardTableItemId ? (deps.state.items.get(deps.state.cardTableItemId) ?? null) : null;
}
function exitMenu(): void {
deps.state.mode = 'normal';
deps.state.cardTableItemId = null;
}
function beginCardTableMenu(item: WorldItem): void {
deps.state.cardTableItemId = item.id;
deps.state.cardTableMenuIndex = 0;
deps.state.mode = 'cardTableMenu';
const entries = buildMainMenuEntries(item, deps.state.player.nickname);
deps.updateStatus(`${item.title}. ${entries[0]}.`);
deps.sfxUiBlip();
}
function handleCardTableMenuModeInput(code: string, key: string): void {
const item = getActiveItem();
if (!item) {
exitMenu();
return;
}
const nickname = deps.state.player.nickname;
const entries = buildMainMenuEntries(item, nickname);
const control = handleListControlKey(code, key, entries, deps.state.cardTableMenuIndex, (e) => e);
if (control.type === 'move') {
deps.state.cardTableMenuIndex = control.index;
deps.updateStatus(entries[control.index]);
deps.sfxUiBlip();
return;
}
if (control.type === 'select') {
const idx = deps.state.cardTableMenuIndex;
if (idx === 0) {
// Draw a card
const drawPile = getDrawPile(item);
if (drawPile.length === 0) {
deps.updateStatus('Draw pile is empty.');
deps.sfxUiCancel();
return;
}
const card = drawPile[0];
const newDrawPile = drawPile.slice(1);
const hands = item.params['hands'];
const handsObj: Record<string, string[]> =
hands && typeof hands === 'object' && !Array.isArray(hands)
? (hands as Record<string, string[]>)
: {};
const currentHand = Array.isArray(handsObj[nickname]) ? [...handsObj[nickname]] : [];
currentHand.push(card);
const newHands = { ...handsObj, [nickname]: currentHand };
deps.signalingSend({
type: 'item_update',
itemId: item.id,
params: { draw_pile: newDrawPile, hands: newHands },
});
deps.updateStatus(`Drew ${cardName(card)}. ${newDrawPile.length} cards remaining in pile.`);
deps.sfxUiBlip();
return;
}
if (idx === 1) {
// Draw from discard
const discardPile = getDiscardPile(item);
if (discardPile.length === 0) {
deps.updateStatus('Discard pile is empty.');
deps.sfxUiCancel();
return;
}
deps.state.cardTableDiscardIndex = 0;
deps.state.mode = 'cardTableDiscard';
deps.updateStatus(`Discard pile. ${cardName(discardPile[0])}.`);
deps.sfxUiBlip();
return;
}
if (idx === 2) {
// View hand
const hand = getHand(item, nickname);
if (hand.length === 0) {
deps.updateStatus('Your hand is empty.');
deps.sfxUiCancel();
return;
}
deps.state.cardTableHandIndex = 0;
deps.state.mode = 'cardTableHand';
deps.updateStatus(`Your hand. ${cardName(hand[0])}.`);
deps.sfxUiBlip();
return;
}
if (idx === 3) {
// Shuffle and reset — confirm first
deps.state.cardTableConfirmIndex = 0;
deps.state.mode = 'cardTableConfirmReset';
deps.updateStatus(`Shuffle and reset ${item.title}? ${YES_NO_OPTIONS[0].label}.`);
deps.sfxUiBlip();
return;
}
// Close
exitMenu();
deps.updateStatus('Closed.');
deps.sfxUiCancel();
return;
}
if (control.type === 'cancel') {
exitMenu();
deps.updateStatus('Closed.');
deps.sfxUiCancel();
}
}
function handleCardTableHandModeInput(code: string, key: string): void {
const item = getActiveItem();
if (!item) {
exitMenu();
return;
}
const nickname = deps.state.player.nickname;
const hand = getHand(item, nickname);
const entries = [...hand.map(cardName), 'Back'];
const control = handleListControlKey(code, key, entries, deps.state.cardTableHandIndex, (e) => e);
if (control.type === 'move') {
deps.state.cardTableHandIndex = control.index;
deps.updateStatus(entries[control.index]);
deps.sfxUiBlip();
return;
}
if (control.type === 'select') {
if (deps.state.cardTableHandIndex === hand.length) {
// Back
deps.state.mode = 'cardTableMenu';
const menuEntries = buildMainMenuEntries(item, nickname);
deps.updateStatus(menuEntries[deps.state.cardTableMenuIndex] ?? menuEntries[0]);
deps.sfxUiCancel();
return;
}
// Select a card → card action submenu
deps.state.cardTableCardActionIndex = 0;
deps.state.mode = 'cardTableCardAction';
const selectedCard = hand[deps.state.cardTableHandIndex];
deps.updateStatus(`${cardName(selectedCard)}. ${CARD_ACTIONS[0]}.`);
deps.sfxUiBlip();
return;
}
if (control.type === 'cancel') {
deps.state.mode = 'cardTableMenu';
const menuEntries = buildMainMenuEntries(item, nickname);
deps.updateStatus(menuEntries[deps.state.cardTableMenuIndex] ?? menuEntries[0]);
deps.sfxUiCancel();
}
}
function handleCardTableCardActionModeInput(code: string, key: string): void {
const item = getActiveItem();
if (!item) {
exitMenu();
return;
}
const nickname = deps.state.player.nickname;
const hand = getHand(item, nickname);
const cardIndex = deps.state.cardTableHandIndex;
if (cardIndex >= hand.length) {
// Card no longer exists, go back to hand
deps.state.cardTableHandIndex = Math.max(0, hand.length - 1);
deps.state.mode = 'cardTableHand';
const entries = [...hand.map(cardName), 'Back'];
deps.updateStatus(entries[deps.state.cardTableHandIndex] ?? 'Back');
deps.sfxUiCancel();
return;
}
const control = handleListControlKey(code, key, CARD_ACTIONS, deps.state.cardTableCardActionIndex, (e) => e);
if (control.type === 'move') {
deps.state.cardTableCardActionIndex = control.index;
deps.updateStatus(CARD_ACTIONS[control.index]);
deps.sfxUiBlip();
return;
}
if (control.type === 'select') {
const actionIdx = deps.state.cardTableCardActionIndex;
const card = hand[cardIndex];
const newHand = [...hand];
newHand.splice(cardIndex, 1);
const hands = item.params['hands'];
const handsObj: Record<string, string[]> =
hands && typeof hands === 'object' && !Array.isArray(hands)
? (hands as Record<string, string[]>)
: {};
if (actionIdx === 0) {
// Discard
const discardPile = getDiscardPile(item);
const newDiscard = [card, ...discardPile];
const newHands = { ...handsObj, [nickname]: newHand };
deps.signalingSend({
type: 'item_update',
itemId: item.id,
params: { discard_pile: newDiscard, hands: newHands },
});
deps.state.cardTableHandIndex = Math.min(cardIndex, Math.max(0, newHand.length - 1));
if (newHand.length === 0) {
deps.state.mode = 'cardTableMenu';
deps.state.cardTableMenuIndex = 2; // view hand entry
deps.updateStatus(`${cardName(card)} discarded. Hand is empty.`);
} else {
deps.state.mode = 'cardTableHand';
deps.updateStatus(`${cardName(card)} discarded.`);
}
deps.sfxUiBlip();
return;
}
if (actionIdx === 1) {
// Return to draw pile
const drawPile = getDrawPile(item);
const newDrawPile = [...drawPile, card];
const newHands = { ...handsObj, [nickname]: newHand };
deps.signalingSend({
type: 'item_update',
itemId: item.id,
params: { draw_pile: newDrawPile, hands: newHands },
});
deps.state.cardTableHandIndex = Math.min(cardIndex, Math.max(0, newHand.length - 1));
if (newHand.length === 0) {
deps.state.mode = 'cardTableMenu';
deps.state.cardTableMenuIndex = 2;
deps.updateStatus(`${cardName(card)} returned to draw pile. Hand is empty.`);
} else {
deps.state.mode = 'cardTableHand';
deps.updateStatus(`${cardName(card)} returned to draw pile.`);
}
deps.sfxUiBlip();
return;
}
// Cancel
deps.state.mode = 'cardTableHand';
const entries = [...hand.map(cardName), 'Back'];
deps.updateStatus(entries[cardIndex] ?? 'Back');
deps.sfxUiCancel();
return;
}
if (control.type === 'cancel') {
deps.state.mode = 'cardTableHand';
const entries = [...hand.map(cardName), 'Back'];
deps.updateStatus(entries[cardIndex] ?? 'Back');
deps.sfxUiCancel();
}
}
function handleCardTableDiscardModeInput(code: string, key: string): void {
const item = getActiveItem();
if (!item) {
exitMenu();
return;
}
const nickname = deps.state.player.nickname;
const discardPile = getDiscardPile(item);
const entries = [...discardPile.map(cardName), 'Back'];
const control = handleListControlKey(code, key, entries, deps.state.cardTableDiscardIndex, (e) => e);
if (control.type === 'move') {
deps.state.cardTableDiscardIndex = control.index;
deps.updateStatus(entries[control.index]);
deps.sfxUiBlip();
return;
}
if (control.type === 'select') {
if (deps.state.cardTableDiscardIndex === discardPile.length) {
// Back
deps.state.mode = 'cardTableMenu';
const menuEntries = buildMainMenuEntries(item, nickname);
deps.updateStatus(menuEntries[deps.state.cardTableMenuIndex] ?? menuEntries[0]);
deps.sfxUiCancel();
return;
}
// Take card from discard into hand
const cardIdx = deps.state.cardTableDiscardIndex;
const card = discardPile[cardIdx];
const newDiscard = [...discardPile];
newDiscard.splice(cardIdx, 1);
const hands = item.params['hands'];
const handsObj: Record<string, string[]> =
hands && typeof hands === 'object' && !Array.isArray(hands)
? (hands as Record<string, string[]>)
: {};
const currentHand = Array.isArray(handsObj[nickname]) ? [...handsObj[nickname]] : [];
currentHand.push(card);
const newHands = { ...handsObj, [nickname]: currentHand };
deps.signalingSend({
type: 'item_update',
itemId: item.id,
params: { discard_pile: newDiscard, hands: newHands },
});
deps.state.mode = 'cardTableMenu';
deps.state.cardTableMenuIndex = 0;
deps.updateStatus(`Took ${cardName(card)} from discard pile.`);
deps.sfxUiBlip();
return;
}
if (control.type === 'cancel') {
deps.state.mode = 'cardTableMenu';
const menuEntries = buildMainMenuEntries(item, nickname);
deps.updateStatus(menuEntries[deps.state.cardTableMenuIndex] ?? menuEntries[0]);
deps.sfxUiCancel();
}
}
function handleCardTableConfirmResetModeInput(code: string, key: string): void {
const item = getActiveItem();
if (!item) {
exitMenu();
return;
}
const control = handleYesNoMenuInput(code, key, deps.state.cardTableConfirmIndex);
if (control.type === 'move') {
deps.state.cardTableConfirmIndex = control.index;
deps.updateStatus(YES_NO_OPTIONS[control.index].label);
deps.sfxUiBlip();
return;
}
if (control.type === 'select') {
if (YES_NO_OPTIONS[deps.state.cardTableConfirmIndex].id === 'yes') {
deps.signalingSend({ type: 'item_secondary_use', itemId: item.id });
exitMenu();
deps.updateStatus('Shuffling and resetting card table.');
deps.sfxUiBlip();
} else {
deps.state.mode = 'cardTableMenu';
const menuEntries = buildMainMenuEntries(item, deps.state.player.nickname);
deps.updateStatus(menuEntries[deps.state.cardTableMenuIndex] ?? menuEntries[0]);
deps.sfxUiCancel();
}
return;
}
if (control.type === 'cancel') {
deps.state.mode = 'cardTableMenu';
const menuEntries = buildMainMenuEntries(item, deps.state.player.nickname);
deps.updateStatus(menuEntries[deps.state.cardTableMenuIndex] ?? menuEntries[0]);
deps.sfxUiCancel();
}
}
function refreshCardTableStatus(): void {
const item = getActiveItem();
if (!item) return;
const nickname = deps.state.player.nickname;
const mode = deps.state.mode;
if (mode === 'cardTableMenu') {
const entries = buildMainMenuEntries(item, nickname);
deps.state.cardTableMenuIndex = Math.min(deps.state.cardTableMenuIndex, entries.length - 1);
deps.updateStatus(`Updated. ${entries[deps.state.cardTableMenuIndex]}.`);
} else if (mode === 'cardTableHand') {
const hand = getHand(item, nickname);
const entries = [...hand.map(cardName), 'Back'];
deps.state.cardTableHandIndex = Math.min(deps.state.cardTableHandIndex, entries.length - 1);
deps.updateStatus(`Updated. ${entries[deps.state.cardTableHandIndex]}.`);
} else if (mode === 'cardTableCardAction') {
const hand = getHand(item, nickname);
if (deps.state.cardTableHandIndex >= hand.length) {
deps.state.cardTableHandIndex = Math.max(0, hand.length - 1);
if (hand.length === 0) {
deps.state.mode = 'cardTableMenu';
const menuEntries = buildMainMenuEntries(item, nickname);
deps.updateStatus(`Updated. ${menuEntries[deps.state.cardTableMenuIndex] ?? menuEntries[0]}.`);
} else {
deps.state.mode = 'cardTableHand';
const entries = [...hand.map(cardName), 'Back'];
deps.updateStatus(`Updated. ${entries[deps.state.cardTableHandIndex]}.`);
}
} else {
const card = hand[deps.state.cardTableHandIndex];
deps.updateStatus(`Updated. ${cardName(card)}. ${CARD_ACTIONS[deps.state.cardTableCardActionIndex]}.`);
}
} else if (mode === 'cardTableDiscard') {
const discardPile = getDiscardPile(item);
const entries = [...discardPile.map(cardName), 'Back'];
deps.state.cardTableDiscardIndex = Math.min(deps.state.cardTableDiscardIndex, entries.length - 1);
deps.updateStatus(`Updated. ${entries[deps.state.cardTableDiscardIndex]}.`);
}
}
return {
beginCardTableMenu,
handleCardTableMenuModeInput,
handleCardTableHandModeInput,
handleCardTableCardActionModeInput,
handleCardTableDiscardModeInput,
handleCardTableConfirmResetModeInput,
refreshCardTableStatus,
};
}

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@@ -65,6 +65,7 @@ import {
} from './items/itemRegistry'; } from './items/itemRegistry';
import { createItemInteractionController } from './items/itemInteractionController'; import { createItemInteractionController } from './items/itemInteractionController';
import { createWhiteboardController } from './items/whiteboardController'; import { createWhiteboardController } from './items/whiteboardController';
import { createCardTableController } from './items/cardTableController';
import { createItemPropertyEditor } from './items/itemPropertyEditor'; import { createItemPropertyEditor } from './items/itemPropertyEditor';
import { createItemPropertyPresentation } from './items/itemPropertyPresentation'; import { createItemPropertyPresentation } from './items/itemPropertyPresentation';
import { ItemBehaviorRegistry } from './items/types/behaviorRegistry'; import { ItemBehaviorRegistry } from './items/types/behaviorRegistry';
@@ -473,6 +474,13 @@ const whiteboardController = createWhiteboardController({
replaceTextOnNextType = value; replaceTextOnNextType = value;
}, },
}); });
const cardTableController = createCardTableController({
state,
signalingSend: (message) => signaling.send(message),
updateStatus,
sfxUiBlip: () => audio.sfxUiBlip(),
sfxUiCancel: () => audio.sfxUiCancel(),
});
/** Toggles updates panel visibility and syncs associated ARIA state. */ /** Toggles updates panel visibility and syncs associated ARIA state. */
function setUpdatesExpanded(expanded: boolean): void { function setUpdatesExpanded(expanded: boolean): void {
@@ -986,6 +994,10 @@ function useItem(item: WorldItem): void {
whiteboardController.beginWhiteboardLines(item); whiteboardController.beginWhiteboardLines(item);
return; return;
} }
if (item.type === 'card_table') {
cardTableController.beginCardTableMenu(item);
return;
}
signaling.send({ type: 'item_use', itemId: item.id }); signaling.send({ type: 'item_use', itemId: item.id });
} }
@@ -1669,6 +1681,7 @@ const onAppMessage = createOnMessageHandler({
void connectLiveKit(url, token); void connectLiveKit(url, token);
}, },
refreshWhiteboardStatus: () => whiteboardController.refreshWhiteboardStatus(), refreshWhiteboardStatus: () => whiteboardController.refreshWhiteboardStatus(),
refreshCardTableStatus: () => cardTableController.refreshCardTableStatus(),
}); });
/** Handles signaling packets with heartbeat/restart metadata before app-level dispatch. */ /** Handles signaling packets with heartbeat/restart metadata before app-level dispatch. */
@@ -2719,6 +2732,16 @@ function handleModeInput(input: ModeInput): void {
whiteboardController.handleWhiteboardLineActionsModeInput(currentCode, currentKey), whiteboardController.handleWhiteboardLineActionsModeInput(currentCode, currentKey),
whiteboardLineEdit: ({ code: currentCode, key: currentKey, ctrlKey: currentCtrlKey }) => whiteboardLineEdit: ({ code: currentCode, key: currentKey, ctrlKey: currentCtrlKey }) =>
whiteboardController.handleWhiteboardLineEditModeInput(currentCode, currentKey, currentCtrlKey), whiteboardController.handleWhiteboardLineEditModeInput(currentCode, currentKey, currentCtrlKey),
cardTableMenu: ({ code: currentCode, key: currentKey }) =>
cardTableController.handleCardTableMenuModeInput(currentCode, currentKey),
cardTableHand: ({ code: currentCode, key: currentKey }) =>
cardTableController.handleCardTableHandModeInput(currentCode, currentKey),
cardTableCardAction: ({ code: currentCode, key: currentKey }) =>
cardTableController.handleCardTableCardActionModeInput(currentCode, currentKey),
cardTableDiscard: ({ code: currentCode, key: currentKey }) =>
cardTableController.handleCardTableDiscardModeInput(currentCode, currentKey),
cardTableConfirmReset: ({ code: currentCode, key: currentKey }) =>
cardTableController.handleCardTableConfirmResetModeInput(currentCode, currentKey),
}, },
onNormalMode: handleNormalModeInput, onNormalMode: handleNormalModeInput,
}); });

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@@ -23,8 +23,10 @@ type MessageHandlerDeps = {
itemPropertyIndex: number; itemPropertyIndex: number;
carriedItemId: string | null; carriedItemId: string | null;
whiteboardItemId: string | null; whiteboardItemId: string | null;
cardTableItemId: string | null;
}; };
refreshWhiteboardStatus: () => void; refreshWhiteboardStatus: () => void;
refreshCardTableStatus: () => void;
dom: { dom: {
connectButton: HTMLElement; connectButton: HTMLElement;
disconnectButton: HTMLElement; disconnectButton: HTMLElement;
@@ -266,6 +268,15 @@ export function createOnMessageHandler(deps: MessageHandlerDeps): (message: Inco
) { ) {
deps.refreshWhiteboardStatus(); deps.refreshWhiteboardStatus();
} }
if (
deps.state.cardTableItemId === message.item.id &&
(deps.state.mode === 'cardTableMenu' ||
deps.state.mode === 'cardTableHand' ||
deps.state.mode === 'cardTableCardAction' ||
deps.state.mode === 'cardTableDiscard')
) {
deps.refreshCardTableStatus();
}
await deps.refreshAudioSubscriptions(true); await deps.refreshAudioSubscriptions(true);
break; break;
} }

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@@ -54,7 +54,12 @@ export type GameMode =
| 'pianoUse' | 'pianoUse'
| 'whiteboardLines' | 'whiteboardLines'
| 'whiteboardLineActions' | 'whiteboardLineActions'
| 'whiteboardLineEdit'; | 'whiteboardLineEdit'
| 'cardTableMenu'
| 'cardTableHand'
| 'cardTableCardAction'
| 'cardTableDiscard'
| 'cardTableConfirmReset';
export type Player = { export type Player = {
id: string | null; id: string | null;
@@ -103,6 +108,12 @@ export type GameState = {
whiteboardLineIndex: number; whiteboardLineIndex: number;
whiteboardLineActionIndex: number; whiteboardLineActionIndex: number;
whiteboardEditingLineIndex: number | null; whiteboardEditingLineIndex: number | null;
cardTableItemId: string | null;
cardTableMenuIndex: number;
cardTableHandIndex: number;
cardTableCardActionIndex: number;
cardTableDiscardIndex: number;
cardTableConfirmIndex: number;
}; };
export function createInitialState(): GameState { export function createInitialState(): GameState {
@@ -143,6 +154,12 @@ export function createInitialState(): GameState {
whiteboardLineIndex: 0, whiteboardLineIndex: 0,
whiteboardLineActionIndex: 0, whiteboardLineActionIndex: 0,
whiteboardEditingLineIndex: null, whiteboardEditingLineIndex: null,
cardTableItemId: null,
cardTableMenuIndex: 0,
cardTableHandIndex: 0,
cardTableCardActionIndex: 0,
cardTableDiscardIndex: 0,
cardTableConfirmIndex: 0,
}; };
} }

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@@ -0,0 +1 @@
"""Card table item type plugin package."""

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@@ -0,0 +1,64 @@
"""Card table item use actions."""
from __future__ import annotations
import random
from typing import Callable
from ....item_types import ItemUseResult
from ....models import WorldItem
def _build_deck(include_jokers: bool) -> list[str]:
"""Return a sorted list of 52 (or 54) card codes."""
ranks = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]
suits = ["S", "H", "D", "C"]
deck = [f"{r}{s}" for s in suits for r in ranks]
if include_jokers:
deck += ["JO1", "JO2"]
return deck
def use_item(item: WorldItem, nickname: str, _clock_formatter: Callable[[dict], str]) -> ItemUseResult:
"""Return status message; client opens menu from existing state."""
draw_pile = item.params.get("draw_pile", [])
discard_pile = item.params.get("discard_pile", [])
hands = item.params.get("hands", {})
if not isinstance(draw_pile, list):
draw_pile = []
if not isinstance(discard_pile, list):
discard_pile = []
if not isinstance(hands, dict):
hands = {}
hand = hands.get(nickname, [])
if not isinstance(hand, list):
hand = []
draw_count = len(draw_pile)
discard_count = len(discard_pile)
hand_count = len(hand)
return ItemUseResult(
self_message=(
f"{item.title}: {draw_count} in draw pile, "
f"{discard_count} in discard, {hand_count} in your hand."
),
others_message="",
)
def secondary_use_item(item: WorldItem, nickname: str, _clock_formatter: Callable[[dict], str]) -> ItemUseResult:
"""Shuffle and reset the card table."""
include_jokers = bool(item.params.get("include_jokers", False))
deck = _build_deck(include_jokers)
random.shuffle(deck)
total = len(deck)
return ItemUseResult(
self_message=f"You reset {item.title}. {total} cards shuffled into draw pile.",
others_message=f"{nickname} resets {item.title}.",
updated_params={
"draw_pile": deck,
"discard_pile": [],
"hands": {},
},
)

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"""Card table item static metadata and defaults."""
from __future__ import annotations
TYPE = "card_table"
LABEL = "Card Table"
TOOLTIP = "A shared card table with draw pile, discard pile, and per-player hands."
EDITABLE_PROPERTIES: tuple[str, ...] = ("title", "include_jokers")
CAPABILITIES: tuple[str, ...] = ("editable", "carryable", "deletable", "usable")
USE_SOUND = None
EMIT_SOUND: str | None = None
EMIT_RANGE = 15
DIRECTIONAL = False
USE_COOLDOWN_MS = 500
DEFAULT_TITLE = "Card Table"
PARAM_KEYS: tuple[str, ...] = ("draw_pile", "discard_pile", "hands", "include_jokers")
_RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]
_SUITS = ["S", "H", "D", "C"]
_FULL_DECK: list[str] = [f"{r}{s}" for s in _SUITS for r in _RANKS]
DEFAULT_PARAMS: dict = {
"draw_pile": list(_FULL_DECK),
"discard_pile": [],
"hands": {},
"include_jokers": False,
}
PROPERTY_METADATA: dict[str, dict[str, object]] = {
"title": {
"valueType": "text",
"tooltip": "Display name spoken and shown for this item.",
"maxLength": 80,
},
"include_jokers": {
"valueType": "boolean",
"tooltip": "Include two Jokers when shuffled and reset.",
},
}

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"""Plugin registration for card table item type."""
from __future__ import annotations
from ..plugin_helpers import build_item_module
from . import actions, definition, validator
ITEM_TYPE_PLUGIN = {
"type": "card_table",
"order": 26,
"module": build_item_module(
definition,
validate_update=validator.validate_update,
use_item=actions.use_item,
secondary_use_item=actions.secondary_use_item,
),
}

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"""Card table item validation/normalization."""
from __future__ import annotations
from ....models import WorldItem
from ...helpers import keep_only_known_params, parse_bool_like
from .definition import PARAM_KEYS
_VALID_RANKS = frozenset(["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"])
_VALID_SUITS = frozenset(["S", "H", "D", "C"])
_VALID_JOKERS = frozenset(["JO1", "JO2"])
def _is_valid_card(code: object) -> bool:
if not isinstance(code, str):
return False
if code in _VALID_JOKERS:
return True
if len(code) < 2:
return False
suit = code[-1]
rank = code[:-1]
return rank in _VALID_RANKS and suit in _VALID_SUITS
def validate_update(_item: WorldItem, next_params: dict) -> dict:
"""Validate and normalize card table params."""
draw_pile = next_params.get("draw_pile", [])
if not isinstance(draw_pile, list):
raise ValueError("draw_pile must be a list.")
for card in draw_pile:
if not _is_valid_card(card):
raise ValueError(f"Invalid card code in draw_pile: {card!r}")
next_params["draw_pile"] = draw_pile
discard_pile = next_params.get("discard_pile", [])
if not isinstance(discard_pile, list):
raise ValueError("discard_pile must be a list.")
for card in discard_pile:
if not _is_valid_card(card):
raise ValueError(f"Invalid card code in discard_pile: {card!r}")
next_params["discard_pile"] = discard_pile
hands = next_params.get("hands", {})
if not isinstance(hands, dict):
raise ValueError("hands must be a dict.")
if len(hands) > 20:
raise ValueError("Too many hands (max 20).")
for player, hand in hands.items():
if not isinstance(player, str):
raise ValueError("Hand keys must be strings.")
if not isinstance(hand, list):
raise ValueError(f"Hand for {player!r} must be a list.")
if len(hand) > 60:
raise ValueError(f"Too many cards in hand for {player!r} (max 60).")
for card in hand:
if not _is_valid_card(card):
raise ValueError(f"Invalid card code in hand for {player!r}: {card!r}")
next_params["hands"] = hands
next_params["include_jokers"] = parse_bool_like(next_params.get("include_jokers", False), default=False)
return keep_only_known_params(next_params, PARAM_KEYS)