Show server auth policy limits in client auth UI
This commit is contained in:
@@ -6,6 +6,7 @@
|
||||
2. Client validates auth form/session token and sets up local media.
|
||||
3. Client connects signaling websocket.
|
||||
4. Server sends `auth_required`.
|
||||
- includes `authPolicy` limits for username/password.
|
||||
5. Client sends `auth_login`, `auth_register`, or `auth_resume`.
|
||||
6. Server sends `auth_result`.
|
||||
7. Server sends `welcome` with users/items snapshot.
|
||||
@@ -42,7 +43,7 @@ Core incoming message effects:
|
||||
|
||||
- `signal`: WebRTC negotiation and ICE exchange.
|
||||
- `auth_required`: prompt client to authenticate before gameplay messages.
|
||||
- `auth_result`: auth success/failure with optional session token + account metadata.
|
||||
- `auth_result`: auth success/failure with optional session token + account metadata + `authPolicy`.
|
||||
- `update_position`: update peer position; may play movement/teleport world sound.
|
||||
- `teleport_complete`: play peer teleport landing sound at final tile.
|
||||
- `update_nickname`: update peer display name.
|
||||
|
||||
Reference in New Issue
Block a user