Files
chat_grid/docs/item-types.md

181 lines
4.7 KiB
Markdown
Raw Normal View History

# Item Types
This is behavior-focused documentation for item types and their defaults.
## Shared Item Behavior
- Items are server-authoritative.
- Global per-type fields are injected by the server and are not persisted per-instance:
- `capabilities`
- `useSound`
- `emitSound`
- `useCooldownMs` (from item catalog)
- `emitRange` (spatial range in squares)
- `directional` (directional attenuation enabled)
- Instance fields are persisted in `server/runtime/items.json`.
## `radio_station`
### Defaults
- Title: `radio`
- Params:
- `streamUrl=""`
- `enabled=true`
- `mediaChannel="stereo"`
- `mediaVolume=50`
- `mediaEffect="off"`
- `mediaEffectValue=50`
- `facing=0`
2026-02-21 20:31:34 -05:00
- `emitRange=20`
- Global:
- `useSound=none`
- `emitSound=none`
- `useCooldownMs=1000`
- `emitRange=20`
- `directional=true`
### Use
- `use` toggles `enabled` on/off and broadcasts chat status.
### Validation
- `mediaChannel`: `stereo | mono | left | right`
- `mediaVolume`: integer `0..100`
- `mediaEffect`: `reverb | echo | flanger | high_pass | low_pass | off`
- `mediaEffectValue`: number `0..100` with `0.1` precision
- `facing`: number `0..360` with `0.1` precision
2026-02-21 20:31:34 -05:00
- `emitRange`: integer `5..20`
## `dice`
### Defaults
- Title: `Dice`
- Params:
- `sides=6`
- `number=2`
- Global:
- `useSound=sounds/roll.ogg`
- `emitSound=none`
- `useCooldownMs=1000`
- `emitRange=15`
- `directional=false`
### Use
- Rolls `number` dice with `sides` sides and reports values + total.
### Validation
- `sides`: integer `1..100`
- `number`: integer `1..100`
## `wheel`
### Defaults
- Title: `wheel`
- Params:
- `spaces="yes, no"`
- Global:
- `useSound=sounds/spin.ogg`
- `emitSound=none`
- `useCooldownMs=4000`
- `emitRange=15`
- `directional=false`
### Use
- Announces spin immediately.
- Result is sent after delay.
### Validation
- `spaces`: comma-delimited values
- At least 1 entry
- Max 100 entries
- Max 80 chars per entry
## `clock`
### Defaults
- Title: `clock`
- Params:
- `timeZone="America/Detroit"`
- `use24Hour=false`
- Global:
- `useSound=none`
- `emitSound=sounds/clock.ogg`
- `useCooldownMs=1000`
- `emitRange=10`
- `directional=false`
### Use
- Reports current time from item timezone and format.
### Validation
- `timeZone`: one of `CLOCK_TIME_ZONE_OPTIONS` in `server/app/item_catalog.py`
- `use24Hour`: boolean or on/off style input
## `widget`
### Defaults
- Title: `widget`
- Params:
- `enabled=true`
- `directional=false`
- `facing=0`
- `emitRange=15`
- `emitVolume=100`
- `emitSpeed=50`
- `emitEffect="off"`
- `emitEffectValue=50`
- `useSound=""`
- `emitSound=""`
- Global:
- `useSound=none`
- `emitSound=none`
- `useCooldownMs=1000`
- `emitRange=15`
- `directional=false`
### Use
- `use` toggles `enabled` on/off and plays `useSound` when configured.
### Validation
- `enabled`: boolean or on/off style input
- `directional`: boolean or on/off style input
- `facing`: number `0..360` with `0.1` precision
- `emitRange`: integer `1..20`
- `emitVolume`: integer `0..100`
- `emitSpeed`: integer `0..100` (`0=0.5x`, `50=1.0x`, `100=2.0x`)
- `emitEffect`: `reverb | echo | flanger | high_pass | low_pass | off`
- `emitEffectValue`: number `0..100` with `0.1` precision
- `useSound`: empty, filename (assumed under `sounds/`), or full URL
- `emitSound`: empty, filename (assumed under `sounds/`), or full URL
## Adding A New Item Type (Registry V1)
Item types are currently code-registered on both server and client. Server item logic is split per item module and wired through one registry.
For a full copy/paste example with plain-English explanation, see `docs/item-type-template.md`.
1. Server item module: add a new file under `server/app/items/` with:
- defaults/capabilities
- property metadata/options
- `validate_update` and `use_item`
2. Server registry: add one entry in `server/app/items/registry.py`:
- `ITEM_MODULES`
- `ITEM_TYPE_ORDER` (if ordering changes)
3. Server models: extend `ItemType` literals in `server/app/models.py` and any packet enums that list item types.
4. Client fallback registry: add type defaults in `client/src/items/itemRegistry.ts` (`DEFAULT_ITEM_TYPE_SEQUENCE`, editable/global fallback metadata).
5. Client protocol/state types: update item-type unions in `client/src/network/protocol.ts` and `client/src/state/gameState.ts`.
6. Tests: add or update server tests under `server/tests/` for use/update validation and cooldown behavior.
### Example Shape
A minimal new item type usually needs:
- Catalog defaults:
- `default_title`
- `default_params`
- `use_sound` / `emit_sound`
- `use_cooldown_ms`
- Handler behavior:
- validate params on update
- build self/others use messages
- optionally return delayed result text