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chat_grid/client/src/audio/effects.ts

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export type EffectId = 'reverb' | 'echo' | 'flanger' | 'high_pass' | 'low_pass' | 'off';
export type EffectPreset = { id: EffectId; label: string; defaultValue: number };
export const EFFECT_SEQUENCE: EffectPreset[] = [
{ id: 'reverb', label: 'Reverb', defaultValue: 50 },
{ id: 'echo', label: 'Echo', defaultValue: 50 },
{ id: 'flanger', label: 'Flanger', defaultValue: 50 },
{ id: 'high_pass', label: 'High Pass', defaultValue: 50 },
{ id: 'low_pass', label: 'Low Pass', defaultValue: 50 },
{ id: 'off', label: 'Off', defaultValue: 0 },
];
export const EFFECT_IDS = new Set<EffectId>(EFFECT_SEQUENCE.map((effect) => effect.id));
export type EffectRuntime = {
nodes: AudioNode[];
flangerLfo: OscillatorNode | null;
flangerLfoGain: GainNode | null;
};
export function clampEffectLevel(value: number): number {
const clamped = Math.max(0, Math.min(100, value));
return Math.round(clamped / 5) * 5;
}
export function disconnectEffectRuntime(runtime: EffectRuntime | null): void {
if (!runtime) return;
for (const node of runtime.nodes) {
node.disconnect();
}
if (runtime.flangerLfo) {
runtime.flangerLfo.stop();
runtime.flangerLfo.disconnect();
}
runtime.flangerLfoGain?.disconnect();
}
export function connectEffectChain(
audioCtx: AudioContext,
input: AudioNode,
destination: AudioNode,
effect: EffectId,
effectValue: number,
): EffectRuntime {
const runtime: EffectRuntime = {
nodes: [],
flangerLfo: null,
flangerLfoGain: null,
};
const effectMix = clampEffectLevel(effectValue) / 100;
if (effect === 'off') {
input.connect(destination);
return runtime;
}
if (effect === 'high_pass' || effect === 'low_pass') {
const filter = audioCtx.createBiquadFilter();
filter.type = effect === 'high_pass' ? 'highpass' : 'lowpass';
if (effect === 'high_pass') {
filter.frequency.value = 120 + effectMix * 7000;
} else {
filter.frequency.value = 7800 - effectMix * 7600;
}
filter.Q.value = 0.7 + effectMix * 8;
input.connect(filter);
filter.connect(destination);
runtime.nodes.push(filter);
return runtime;
}
if (effect === 'echo') {
const delay = audioCtx.createDelay(1);
delay.delayTime.value = 0.04 + effectMix * 0.76;
const feedback = audioCtx.createGain();
feedback.gain.value = 0.04 + effectMix * 0.88;
const wetGain = audioCtx.createGain();
wetGain.gain.value = 0.08 + effectMix * 0.92;
const dryGain = audioCtx.createGain();
dryGain.gain.value = 1 - effectMix * 0.85;
input.connect(dryGain);
dryGain.connect(destination);
input.connect(delay);
delay.connect(wetGain);
wetGain.connect(destination);
delay.connect(feedback);
feedback.connect(delay);
runtime.nodes.push(delay, feedback, wetGain, dryGain);
return runtime;
}
if (effect === 'reverb') {
const convolver = audioCtx.createConvolver();
convolver.buffer = createImpulseResponse(audioCtx, 0.4 + effectMix * 4.2, 1 + effectMix * 3.6);
const wetGain = audioCtx.createGain();
wetGain.gain.value = 0.06 + effectMix * 0.94;
const dryGain = audioCtx.createGain();
dryGain.gain.value = 1 - effectMix * 0.8;
input.connect(dryGain);
dryGain.connect(destination);
input.connect(convolver);
convolver.connect(wetGain);
wetGain.connect(destination);
runtime.nodes.push(convolver, wetGain, dryGain);
return runtime;
}
const delay = audioCtx.createDelay(0.05);
delay.delayTime.value = 0.0005 + effectMix * 0.012;
const feedback = audioCtx.createGain();
feedback.gain.value = 0.04 + effectMix * 0.9;
const wetGain = audioCtx.createGain();
wetGain.gain.value = 0.05 + effectMix * 0.95;
const dryGain = audioCtx.createGain();
dryGain.gain.value = 1 - effectMix * 0.82;
const lfo = audioCtx.createOscillator();
lfo.type = 'sine';
lfo.frequency.value = 0.05 + effectMix * 1.8;
const lfoGain = audioCtx.createGain();
lfoGain.gain.value = 0.0002 + effectMix * 0.015;
lfo.connect(lfoGain);
lfoGain.connect(delay.delayTime);
lfo.start();
input.connect(dryGain);
dryGain.connect(destination);
input.connect(delay);
delay.connect(wetGain);
wetGain.connect(destination);
delay.connect(feedback);
feedback.connect(delay);
runtime.flangerLfo = lfo;
runtime.flangerLfoGain = lfoGain;
runtime.nodes.push(delay, feedback, wetGain, lfoGain, dryGain);
return runtime;
}
function createImpulseResponse(audioCtx: AudioContext, duration: number, decay: number): AudioBuffer {
const length = Math.floor(audioCtx.sampleRate * duration);
const impulse = audioCtx.createBuffer(2, length, audioCtx.sampleRate);
for (let channel = 0; channel < impulse.numberOfChannels; channel += 1) {
const data = impulse.getChannelData(channel);
for (let i = 0; i < length; i += 1) {
const noise = Math.random() * 2 - 1;
data[i] = noise * Math.pow(1 - i / length, decay);
}
}
return impulse;
}