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# Item Type Template
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2026-02-21 22:04:17 -05:00
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This page is a practical template for adding a new item type with the current per-item module + single registry system.
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## Plain-English Flow
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When a new item type is added, wire it in these places:
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1. Server item module (`server/app/items/<name>.py`)
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- Define item metadata constants:
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- label/tooltip
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- editable properties
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- defaults/capabilities/sounds/cooldown/range/directional
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- property metadata
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- Implement behavior:
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- `validate_update(item, next_params)`
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- `use_item(item, nickname, clock_formatter)`
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2. Server registry (`server/app/items/registry.py`)
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- Add one module entry in `ITEM_MODULES`.
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- Update `ITEM_TYPE_ORDER` if needed.
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3. Shared item type unions
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- Add the type in:
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- `server/app/models.py`
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- `client/src/network/protocol.ts`
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- `client/src/state/gameState.ts`
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4. Client fallback metadata
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- Add defaults in `client/src/items/itemRegistry.ts`:
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- `DEFAULT_ITEM_TYPE_SEQUENCE`
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- `DEFAULT_ITEM_TYPE_EDITABLE_PROPERTIES`
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- `DEFAULT_ITEM_TYPE_GLOBAL_PROPERTIES`
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That is enough for a first working item type.
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## Minimal Server Module Example: `counter`
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`server/app/items/counter.py`:
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```py
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from __future__ import annotations
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from typing import Callable
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from ..item_types import ItemUseResult
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from ..models import WorldItem
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LABEL = "counter"
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TOOLTIP = "Counts up each time you use it."
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EDITABLE_PROPERTIES: tuple[str, ...] = ("title", "value")
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CAPABILITIES: tuple[str, ...] = ("editable", "carryable", "deletable", "usable")
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USE_SOUND: str | None = None
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EMIT_SOUND: str | None = None
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USE_COOLDOWN_MS = 1000
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EMIT_RANGE = 15
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DIRECTIONAL = False
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DEFAULT_TITLE = "counter"
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DEFAULT_PARAMS: dict = {"value": 0}
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PROPERTY_METADATA: dict[str, dict[str, object]] = {
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"title": {"valueType": "text", "tooltip": "Display name spoken and shown for this item."},
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"value": {"valueType": "number", "tooltip": "Current counter value.", "range": {"min": 0, "max": 9999, "step": 1}},
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}
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def validate_update(_item: WorldItem, next_params: dict) -> dict:
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try:
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value = int(next_params.get("value", 0))
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except (TypeError, ValueError) as exc:
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raise ValueError("value must be a number.") from exc
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if value < 0:
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raise ValueError("value must be 0 or greater.")
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next_params["value"] = value
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return next_params
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def use_item(item: WorldItem, nickname: str, _clock_formatter: Callable[[dict], str]) -> ItemUseResult:
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next_value = int(item.params.get("value", 0)) + 1
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return ItemUseResult(
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self_message=f"{item.title}: {next_value}",
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others_message=f"{nickname} uses {item.title}: {next_value}",
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updated_params={**item.params, "value": next_value},
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)
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```
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Then register it in `server/app/items/registry.py`:
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```py
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from . import clock, counter, dice, radio, wheel
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ITEM_TYPE_ORDER: tuple[str, ...] = ("clock", "counter", "dice", "radio_station", "wheel")
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ITEM_MODULES: dict[str, ItemModule] = {
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"clock": clock,
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"counter": counter,
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"dice": dice,
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"radio_station": radio,
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"wheel": wheel,
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}
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```
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## Checklist Before Commit
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1. Add/adjust server tests for `use` and `update` validation.
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2. Run `cd server && uv run --extra dev pytest`.
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3. Run `cd client && npm run lint && npm run build`.
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4. Update `docs/item-types.md` and `docs/item-schema.md` if behavior/defaults changed.
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