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chat_grid/docs/protocol-notes.md

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# Protocol Notes
This is a behavior guide for packet semantics beyond raw schemas.
## Direction
- Client packet schema lives in `server/app/models.py` (`ClientPacket`).
- Browser-side validation/parsing lives in `client/src/network/protocol.ts`.
- Keep these synchronized on every protocol change.
## Client -> Server
- `update_position`: client movement intent; server enforces world bounds and movement rate policy.
- `teleport_complete`: client signals teleport landing; server rebroadcasts spatial landing cue.
- `update_nickname`: nickname change request (server enforces uniqueness).
- `chat_message`: player chat.
- `ping`: latency measurement.
- `item_add`, `item_pickup`, `item_drop`, `item_delete`, `item_use`, `item_update`: item actions.
- `item_piano_note`: realtime piano note on/off for active piano use mode.
- `item_piano_recording`: piano record/playback control (`toggle_record`, `playback`, `stop_playback`).
## Server -> Client
- `welcome`: initial snapshot with users/items plus server UI/world metadata.
- `signal`: forwarded WebRTC offer/answer/ICE.
- `update_position`, `update_nickname`, `user_left`: presence updates.
- `teleport_complete`: peer teleport landing event with spatial coordinates.
- `chat_message`: system and user chat stream.
- `pong`: ping response.
- `nickname_result`: accepted/rejected nickname result.
- `item_upsert`: full item replacement after mutation.
- `item_remove`: item deletion.
- `item_action_result`: action success/failure and user-facing message.
- `item_use_sound`: spatial one-shot sound on successful item use (if `useSound` configured).
- `item_piano_note`: broadcast piano note on/off with resolved instrument/envelope/spatial params.
- `item_piano_status`: structured piano mode/record/playback state events for client runtime control.
## Item Packet Behavior
- `item_upsert` is full-state replacement for one item, not partial patch.
- `item_action_result` messages are intended for direct screen-reader/user status feedback.
- Piano runtime control no longer depends on parsing `item_action_result.message` text.
- `item_piano_status` carries machine-readable piano events (`use_mode_entered`, record/playback transitions).
- `item_use_sound` contains absolute item world coordinates (`x`, `y`) and sound path.
- For carried items, source coordinates resolve to the carrier's current position.
- `teleport_complete` contains absolute player world coordinates (`x`, `y`) at teleport landing.
- `item_piano_note` contains:
- `itemId`, `senderId`, `keyId`, `midi`, `on`
- resolved `instrument`, `voiceMode`, `octave`, `attack`, `decay`, `release`, `brightness`, `emitRange`
- absolute source coordinates `x`, `y`
## Welcome Metadata
- `welcome.worldConfig.gridSize`: server-authoritative grid size used by clients for bounds/drawing.
- `welcome.worldConfig.movementTickMs`: server movement-rate window used for client movement pacing.
- `welcome.worldConfig.movementMaxStepsPerTick`: max allowed grid steps per movement window.
- `welcome.player`: server-assigned spawn/current self position at connect time.
- `welcome.serverInfo`: server process identity/version metadata:
- `instanceId`: unique id generated at server startup
- `version`: server package version (or `unknown` fallback)
- `welcome.uiDefinitions`: server-provided item UI definitions:
- `itemTypeOrder`: add-item menu order
- `itemTypes[].tooltip`: item-level tooltip/help text
- `itemTypes[].capabilities`: server-declared actions supported by the type
- `itemTypes[].editableProperties`: editable property keys by item type
- `itemTypes[].propertyMetadata`: property-level metadata (`valueType`, optional `label`, optional `range`, optional `tooltip`, optional `maxLength`, optional `options`, optional `visibleWhen`)
- `itemTypes[].globalProperties`: non-editable global values (`useSound`, `emitSound`, `useCooldownMs`, `emitRange`, `directional`, `emitSoundSpeed`, `emitSoundTempo`)
- Client item UI requires this metadata from the server; there is no fallback item definition map.
- Client property help/type rendering is metadata-driven; it does not infer fallback types/tooltips from hardcoded key heuristics.
## Validation Boundaries
- Server is authoritative for all action validation and normalization.
- Server is authoritative for movement acceptance (bounds + rate/delta checks).
- Client validates incoming packet shapes and applies runtime behavior.
- Sound/media field normalization uses shared server policy helpers:
- `none/off` normalize to empty values
- bare filenames normalize to `sounds/<name>` for sound-reference fields
- media URL-like fields are trimmed/validated consistently
- Client-side item edit validation is convenience only; server remains source of truth.
## Heartbeat/Stale Recovery
- Client sends automatic heartbeat `ping` packets every 10 seconds while connected.
- Heartbeat pings use negative `clientSentAt` ids and are internal (not user-visible ping status).
- If websocket close is observed unexpectedly, client starts reconnect flow.
- If a heartbeat `pong` is missed for one interval (10 seconds), client also starts reconnect flow.
- Reconnect flow waits 5 seconds and retries up to 3 times before stopping.
- After reconnect, if `welcome.serverInfo.instanceId` changed, client announces `Server restarted.`
- Client emits `Connected to server. Version <version>.` on initial `welcome` and
`Reconnected to server. Version <version>.` after reconnect.
- If `welcome.serverInfo.version` differs from running client version, client auto-reloads.