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chat_grid/docs/item-type-template.md

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# Item Type Template
This page is a practical, copy/paste template for adding a new item type with the current registry-based system.
Use this when you want a new item type without editing one huge `if/elif` chain.
## Plain-English Flow
When a new item type is added, you wire it in four places:
1. Server catalog (`item_catalog.py`)
- Defines global defaults shared by all instances of that type:
- default title
- default params
- use sound / emit sound
- cooldown
2. Server behavior (`item_type_handlers.py`)
- Defines what happens when users edit params (`validate_update`).
- Defines what happens when users press `use` (`use`).
3. Shared type unions (`models.py`, protocol/state types)
- Adds the new type name to type literals/unions so packets validate.
4. Client item registry (`itemRegistry.ts`)
- Defines add-menu order, editable properties, and optional property dropdown choices.
That is enough for a first working item type.
## Example: `counter`
This sample item increments a number each time it is used.
### 1. Server Catalog (`server/app/item_catalog.py`)
```py
ItemType = Literal["radio_station", "dice", "wheel", "clock", "counter"]
ITEM_DEFINITIONS: dict[ItemType, ItemDefinition] = {
# ...existing...
"counter": ItemDefinition(
default_title="counter",
capabilities=("editable", "carryable", "deletable", "usable"),
use_sound=None,
emit_sound=None,
default_params={"value": 0},
use_cooldown_ms=1000,
),
}
```
### 2. Server Handler (`server/app/item_type_handlers.py`)
```py
def _validate_counter_update(_item: WorldItem, next_params: dict) -> dict:
try:
value = int(next_params.get("value", 0))
except (TypeError, ValueError) as exc:
raise ValueError("value must be a number.") from exc
if value < 0:
raise ValueError("value must be 0 or greater.")
next_params["value"] = value
return next_params
def _use_counter(item: WorldItem, nickname: str, _clock_formatter: Callable[[dict], str]) -> ItemUseResult:
current = int(item.params.get("value", 0))
next_value = current + 1
return ItemUseResult(
self_message=f"{item.title}: {next_value}",
others_message=f"{nickname} uses {item.title}: {next_value}",
updated_params={**item.params, "value": next_value},
)
ITEM_TYPE_HANDLERS: dict[ItemType, ItemTypeHandler] = {
# ...existing...
"counter": ItemTypeHandler(
validate_update=_validate_counter_update,
use=_use_counter,
),
}
```
### 3. Type Unions
Update item-type unions/literals in:
- `server/app/models.py`
- `client/src/network/protocol.ts`
- `client/src/state/gameState.ts`
Add `"counter"` anywhere item types are enumerated.
### 4. Client Registry (`client/src/items/itemRegistry.ts`)
```ts
export const ITEM_TYPE_SEQUENCE: ItemType[] = ['clock', 'counter', 'dice', 'radio_station', 'wheel'];
const ITEM_TYPE_EDITABLE_PROPERTIES: Record<ItemType, string[]> = {
// ...existing...
counter: ['title', 'value'],
};
export const ITEM_TYPE_GLOBAL_PROPERTIES: Record<ItemType, Record<string, string | number | boolean>> = {
// ...existing...
counter: { useSound: 'none', emitSound: 'none', useCooldownMs: 1000 },
};
```
No dropdown options are needed here because `value` is a numeric text field.
## Checklist Before Commit
1. Add/adjust server tests for `use` and `update` validation.
2. Run `cd server && uv run --extra dev pytest`.
3. Run `cd client && npm run lint && npm run build`.
4. Update `docs/item-types.md` and `docs/item-schema.md` if behavior/defaults changed.