Adds accessibility/README.md, the player-facing setup and keymap reference --
the thing to read before playtesting.
Brings the developer docs in line with what was actually built:
- docs/README.md rewritten as an index with current status and a one-paragraph
architecture summary.
- docs/scratch.md gains a HANDOFF section: state of play, the commands to run
after any change, the five traps that each cost real debugging time, what is
NOT verified and why, deliberate omissions, and how to rebase onto a future
game version.
- docs/03-implementation-plan.md gains a status banner listing where the
implementation deliberately diverged from the plan (menu narration pulled
forward as a blocker, levelCursorPopup not patched, tryInteract insufficient
as a tracker filter, testbed added, no settings UI built).
- docs/04-open-questions.md gains a resolution banner: Q6 and Q8 remain open.
Also records that the testbed check count varies between runs (23-26) because
some blocks are conditional, so what matters is zero failures rather than the
total.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Establishes the mod skeleton and gets speech working end to end.
Game-file footprint: one line in main.lua.
- accessibility/init.lua: sole entry point. Patch registry, hooks states.switch
(announces screen changes) and states.update (per-frame speech flush, avoiding
an edit to love.update). Startup self-test prints what resolved -- the canary
for when a future game version moves something we hook.
- accessibility/speech.lua: TTS wrapper. pcall-guarded so a missing DLL degrades
to silence instead of crashing. Queues utterances within a frame and joins them,
since one game turn emits several console.print calls and speaking each with
interrupt would leave only the last audible.
- accessibility/stateNames.lua: spoken names for the 28 states.
- accessibility/vendor/love2talk: vendored TTS library, see VENDORED.md.
Loads Tolk.dll by absolute path via love.filesystem.getSource() and adds that
directory via SetDllDirectory, so the DLLs live in the project instead of
needing an elevated copy into Program Files.
Verified with lovec against NVDA: TTS available, speech channel yes,
'Main menu' spoken on startup.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>