docs: how to set up, run and publish this tree
The setup is unusual enough to need its own page, and the facts were scattered across scratch.md, CLAUDE.md and publish.sh: the mod is developed inside a copy of a commercial game, so the dev tree deliberately has no remote and publishing means rebuilding a filtered repo and force-pushing that instead. docs/00-dev-setup.md covers the two-tree arrangement and which one you are in, prerequisites and why the game must be an extracted folder rather than a .love (ffi.load goes through the OS loader), building a dev tree from scratch including the vanilla-0.4.2 baseline tag and the one main.lua line, the everyday commands, the save location, reading the [speech] console and the startup self-test, and the publish flow with its leak check. Linked from CLAUDE.md and the docs index. No code change. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -9,6 +9,9 @@ playtesting.** Remaining work is polish, mod settings and distribution.
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conversation into gameplay, plus journal, character, actions and inventory —
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verified by the testbed, **34/34 checks**.
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**Not set up yet, or unsure how the two trees relate?** →
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[00-dev-setup.md](00-dev-setup.md).
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### Run the testbed (do this after any change)
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```
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cd "D:/code/Sulphur Memories Alchemist 0.4.2 sanctified"
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