62 lines
1.9 KiB
Lua
62 lines
1.9 KiB
Lua
-- states/inventory.lua — the item grid.
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--
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-- The inventoryCursorPopup patch already speaks item details, but only when an
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-- item is actually under the cursor. Moving onto an empty slot, or switching to
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-- an empty tab, produced silence -- so you could not tell whether the cursor had
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-- moved, which tab you were on, or that the tab was simply empty.
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--
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-- This descriptor owns narration for this screen instead: it reports the item if
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-- there is one, "empty" if not, and the category whenever the tab changes.
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-- patches/popups.lua stands down for any state that has a descriptor, so the two
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-- never double-speak.
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local itemCategories = require("modules.item.categories")
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local lastTab
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return {
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read = function(stateTable, menus)
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local window = menus.getAnyUpvalue(stateTable, "inventoryWindow")
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if type(window) ~= "table" or not window.getItemOnCursor then
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return nil, nil
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end
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local position = window.cursorPosition
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if type(position) ~= "number" then
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return nil, nil
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end
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-- activeTabIndex lives inside the window closure, not the state file, so
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-- reach it through one of the window's own methods.
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local tabIndex
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if window.adjustTab then
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tabIndex = menus.getUpvalue(window.adjustTab, "activeTabIndex")
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end
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local parts = {}
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if tabIndex and tabIndex ~= lastTab then
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lastTab = tabIndex
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local category = itemCategories[tabIndex]
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parts[#parts + 1] = (category and category.header) or ("tab " .. tabIndex)
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end
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local ok, item = pcall(window.getItemOnCursor)
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if ok and item then
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parts[#parts + 1] = item.name or item.templateId or "item"
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if item.quantity and item.quantity > 1 then
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parts[#parts + 1] = "x" .. item.quantity
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end
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else
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parts[#parts + 1] = "empty"
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end
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parts[#parts + 1] = "slot " .. position
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return table.concat(parts, ", "),
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tostring(tabIndex) .. ":" .. tostring(position) .. ":" .. tostring(ok and item and (item.name or "?"))
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end,
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}
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