39 lines
1.0 KiB
Lua
39 lines
1.0 KiB
Lua
-- Human-readable names for the game's states, spoken on screen change.
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--
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-- Keys must match the filenames in states/ exactly, since states.switch() is
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-- called with the filename. Anything missing falls back to the raw state name,
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-- which is ugly but never wrong.
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return {
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main_menu = "Main menu",
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new_game = "New game",
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load_game = "Load game",
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settings_menu = "Settings",
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config_menu = "Configuration",
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keybindings_menu = "Key bindings",
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menu_message = "Message",
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menu_text = "Text",
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ingame = "Game",
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ingame_observe = "Examine",
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ingame_dialogue = "Conversation",
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ingame_message = "Message",
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ingame_popup = "Popup",
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ingame_say = "Console",
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ingame_wait = "Wait",
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ingame_targeting_melee = "Targeting, melee",
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ingame_targeting_throw = "Targeting, throw",
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inventory = "Inventory",
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character = "Character",
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journal = "Journal",
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research = "Research",
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worldmap = "World map",
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actions_menu = "Actions",
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trade = "Trade",
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craft = "Crafting",
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refine = "Refining",
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alchemy_table = "Alchemy table",
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narration = "Narration",
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}
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