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alchemist-accessibility/accessibility/stateNames.lua
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-- Human-readable names for the game's states, spoken on screen change.
--
-- Keys must match the filenames in states/ exactly, since states.switch() is
-- called with the filename. Anything missing falls back to the raw state name,
-- which is ugly but never wrong.
return {
main_menu = "Main menu",
new_game = "New game",
load_game = "Load game",
settings_menu = "Settings",
config_menu = "Configuration",
keybindings_menu = "Key bindings",
menu_message = "Message",
menu_text = "Text",
ingame = "Game",
ingame_observe = "Examine",
ingame_dialogue = "Conversation",
ingame_message = "Message",
ingame_popup = "Popup",
ingame_say = "Console",
ingame_wait = "Wait",
ingame_targeting_melee = "Targeting, melee",
ingame_targeting_throw = "Targeting, throw",
inventory = "Inventory",
character = "Character",
journal = "Journal",
research = "Research",
worldmap = "World map",
actions_menu = "Actions",
trade = "Trade",
craft = "Crafting",
refine = "Refining",
alchemy_table = "Alchemy table",
narration = "Narration",
}