Files
RemSound/src/RemSound.App/RemSound.App.csproj
T
EdnunpandClaude Opus 4.7 aa099eb555 Bump to v3.1.1: tray tooltip 'starting up' could get stuck after first launch
Bug: if v3.1 installed via auto-update on a profile with StartMinimised
on, the tray icon's hover tooltip got stuck at the initial "RemSound -
starting up" string. The snapshot tick was running and SetTooltip was
being called every second with the live state, but Windows shell kept
showing the original cached text on hover. The fix-by-workaround was a
hide-then-re-show cycle which forced the shell to rebuild the icon
registration with the latest NotifyIcon.Text.

Root cause: NotifyIcon.Text values set BEFORE the icon's first
NIM_ADD (i.e. while Visible=false) become the shell's "initial"
tooltip when the icon eventually appears. Subsequent NIM_MODIFY calls
from text changes DO propagate, but the shell tends to keep showing
the original text on hover - presumably a tooltip-cache eviction
quirk. In the resume-after-update-with-StartMinimised flow, the
window briefly shows then BeginInvokes a Minimize that flips
Visible=true before the snapshot timer has had a chance to fire, so
the shell registers with the stale "starting up" string.

Fix: drop the hard-coded "starting up" initial text from the
controller ctor entirely. The controller now takes a Func<string>
buildTooltip callback from MainForm and calls it in Minimize() right
before flipping Visible=true, so the shell's NIM_ADD sees current
live state instead of a stale string. The 1 Hz snapshot tick keeps
working for ongoing live updates while the icon is visible.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 14:43:06 +01:00

103 lines
6.2 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net10.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<UseWindowsForms>true</UseWindowsForms>
<RootNamespace>RemSound.App</RootNamespace>
<AssemblyName>RemSound</AssemblyName>
<ApplicationManifest>app.manifest</ApplicationManifest>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<ApplicationHighDpiMode>SystemAware</ApplicationHighDpiMode>
<!-- Release version. The self-updater (RemSoundUpdater) compares this against the
tag_name on the latest GitHub release; bump it on every public release. The
AssemblyVersion / FileVersion default to this value, and Assembly.GetName().Version
is what the About dialog and the updater both read. -->
<Version>3.1.1</Version>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\RemSound.Core\RemSound.Core.csproj" />
<ProjectReference Include="..\RemSound.Sender\RemSound.Sender.csproj" />
<ProjectReference Include="..\RemSound.Receiver\RemSound.Receiver.csproj" />
<PackageReference Include="NAudio" Version="2.3.0" />
<!-- LAME wrapper for MP3 encoding. Pulled in for the recording feature. The native
libmp3lame.dll ships with the package and is copied to the output folder. -->
<PackageReference Include="NAudio.Lame" Version="2.1.0" />
<!-- OGG container writer that wraps Concentus-encoded Opus. Same Concentus the wire
path already uses (transitive dep), so the recording-side OGG-Opus output is
byte-for-byte the same encoder we'd send on a live Opus stream. -->
<PackageReference Include="Concentus.Oggfile" Version="1.0.7" />
<!-- Pure-managed FLAC encoder (Flake). Same encoder CUETools uses; no native DLL,
no P/Invoke. Lossless, ships as managed IL, smaller files than WAV (~50%) without
sample-data loss. -->
<PackageReference Include="CUETools.Codecs.FLAKE" Version="1.0.5" />
<!-- UPnP / NAT-PMP / PCP client library for automatically opening the audio port on
the user's router so peers on the public internet can reach this machine without
manual port forwarding. Cross-protocol — picks whichever the router speaks. Used
under the AppConfig.UpnpEnabled toggle, off by default. -->
<PackageReference Include="Mono.Nat" Version="3.0.4" />
<!-- Native libopus binaries that Concentus 2.0+ auto-detects at runtime and routes
encode/decode calls through. Without this package Concentus uses its pure-managed
C# fallback, which `new`s ~15 working buffers per encode call (issue #22 on the
Concentus repo, open since 2018) and produces ~4.5 MB/s of GC pressure per
encoding lane at 10 ms frames. Switching to native via this package keeps the
encoder state allocated once (C-side) and reuses it across calls. Same encoder
settings, bit-for-bit identical audio output. Installed at the top-level project
(per the package's install guidance) so `dotnet publish` correctly trims native
binaries for irrelevant RIDs from the release output. 2026-05-23. -->
<PackageReference Include="Concentus.Native" Version="1.5.2" />
<!-- Explicit pin for the transitive Concentus.Native.NetCore. The parent package
declares a minimum version of 1.5.1, but 1.5.1 was never published to nuget.org —
only 1.5.2 was. NuGet still resolves correctly (it picks 1.5.2) but emits NU1603
as a warning, which our TreatWarningsAsErrors policy promotes to an error.
Pinning explicitly skips that warning and is self-documenting. -->
<PackageReference Include="Concentus.Native.NetCore" Version="1.5.2" />
</ItemGroup>
<ItemGroup>
<!-- All cue sounds live in a sounds\ subfolder under the publish output (moved out of
the install-root flat layout 2026-05-28). Default cue WAVs ship inside that folder;
user-supplied custom cue paths set in Preferences override the defaults at runtime.
Filenames containing a space (e.g. "record start.wav") are preserved verbatim on
copy so the load-by-filename path in TryLoadCueSound finds them exactly as written. -->
<Content Include="..\..\sounds\connect.wav">
<Link>sounds\connect.wav</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\sounds\disconnect.wav">
<Link>sounds\disconnect.wav</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\sounds\record start.wav">
<Link>sounds\record start.wav</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\sounds\record stop.wav">
<Link>sounds\record stop.wav</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<!-- New cues introduced 2026-05-28: save.wav fires after a successful Save / Save As;
profile.wav fires immediately after a profile finishes loading. Both default WAVs
to be supplied by the project owner; absent files are gracefully ignored at load
time (the cue just doesn't play) so the build is fine without them. -->
<Content Include="..\..\sounds\save.wav" Condition="Exists('..\..\sounds\save.wav')">
<Link>sounds\save.wav</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\sounds\profile.wav" Condition="Exists('..\..\sounds\profile.wav')">
<Link>sounds\profile.wav</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<!-- User manual. F1 anywhere in the app opens this via the user's default browser
(HelpLauncher.OpenManual). The PreserveNewest mode means a fresh publish overwrites
the published copy whenever the source is newer; manually-edited copies inside
publish/ get clobbered, which is correct (publish is build output, not config). -->
<Content Include="..\..\readme.html">
<Link>readme.html</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>