Files
RemSound/src/RemSound.Receiver/StreamSession.cs
T
2026-05-13 15:15:27 +01:00

190 lines
7.4 KiB
C#

using System.Net;
using System.Runtime.InteropServices;
using Concentus;
using RemSound.Core;
namespace RemSound.Receiver;
/// <summary>
/// Owns the per-sender decode pipeline. One sender = one StreamSession at a time. When a new
/// sender appears (different remote endpoint, or stream/codec change), the receiver swaps in a
/// new session — old buffered audio drains out of the playout buffer naturally during the
/// swap rather than being thrown away mid-playback.
///
/// All work runs on the network listener's thread. No locks; the only cross-thread interaction
/// is writing decoded float frames to the SPSC <see cref="AudioRingBuffer"/>.
/// </summary>
internal sealed class StreamSession : IDisposable
{
private readonly SessionPlayout sessionPlayout;
private readonly ReceiverDiagnostics diagnostics;
private readonly Action<int> onFramesQueued;
private readonly PcmFrameAssembler pcmAssembler = new();
private IOpusDecoder? opusDecoder;
// Sequence-tracking for Opus FEC recovery. uint, so wrap-around is naturally
// handled by the (current - expected == 1U) comparison at gap detection.
private uint? expectedNextSequence;
/// <summary>Number of single-packet gaps recovered using inband FEC from the next packet.</summary>
public long OpusFecRecoveries { get; private set; }
/// <summary>Number of multi-packet gaps where FEC could not help (only logs once per occurrence).</summary>
public long OpusUnrecoveredGaps { get; private set; }
public IPEndPoint Endpoint { get; }
public ushort StreamId { get; }
public AudioFormatInfo Format { get; }
public AudioTransportCodec Codec => (AudioTransportCodec)Format.Codec;
/// <summary>For PCM streams: number of incoming packets the assembler rejected outright.</summary>
public long PcmFrameRejections => pcmAssembler.RejectionCount;
/// <summary>For PCM streams: number of partially-assembled frames discarded mid-flight.</summary>
public long PcmFrameDiscardedPartials => pcmAssembler.DiscardedPartialCount;
public StreamSession(
IPEndPoint endpoint,
ushort streamId,
AudioFormatInfo format,
SessionPlayout sessionPlayout,
ReceiverDiagnostics diagnostics,
Action<int> onFramesQueued)
{
Endpoint = endpoint;
StreamId = streamId;
Format = format;
this.sessionPlayout = sessionPlayout;
this.diagnostics = diagnostics;
this.onFramesQueued = onFramesQueued;
if (Codec == AudioTransportCodec.Opus)
{
opusDecoder = OpusCodecFactory.CreateDecoder(format.SampleRate, format.Channels, TextWriter.Null);
}
}
/// <summary>Returns true if this session matches the given format identity (codec/rate/channels/frame).</summary>
public bool MatchesFormat(IPEndPoint endpoint, ushort streamId, AudioFormatInfo format) =>
Endpoint.Equals(endpoint)
&& StreamId == streamId
&& Format.Codec == format.Codec
&& Format.SampleRate == format.SampleRate
&& Format.Channels == format.Channels
&& Format.FrameDurationMilliseconds == format.FrameDurationMilliseconds;
public bool IsSameEndpoint(IPEndPoint endpoint) => Endpoint.Equals(endpoint);
public bool HandleAudioPayload(uint sequence, ReadOnlySpan<byte> payload)
{
diagnostics.RecordPacketArrived();
return Codec switch
{
AudioTransportCodec.Pcm => HandlePcm(payload),
AudioTransportCodec.Opus => HandleOpus(sequence, payload),
_ => false,
};
}
public void Dispose() { /* IOpusDecoder has no Dispose; nothing else to free */ }
// === PCM ===
private bool HandlePcm(ReadOnlySpan<byte> payload)
{
if (!RemPcmFrame.TryReadSubHeader(payload, out var frameId, out var partIndex, out var totalParts))
{
return false;
}
var partBytes = payload[RemPcmFrame.SubHeaderSize..];
if (!pcmAssembler.TryAssemble(partBytes, frameId, partIndex, totalParts, out var assembled))
{
return true; // pending or dropped due to mismatch — not an error condition
}
// assembled is signed int24 LE, stereo. Convert to float32 and queue.
var sampleCount = assembled.Length / 3;
var floatBytes = sampleCount * sizeof(float);
Span<byte> floatScratch = floatBytes <= 16 * 1024 ? stackalloc byte[floatBytes] : new byte[floatBytes];
var floatSpan = MemoryMarshal.Cast<byte, float>(floatScratch);
PcmPack.Int24LEToFloat(assembled, floatSpan);
sessionPlayout.Write(floatScratch);
onFramesQueued(sampleCount / Format.Channels);
return true;
}
// === Opus ===
private bool HandleOpus(uint sequence, ReadOnlySpan<byte> payload)
{
if (opusDecoder is null) return false;
var frameSize = Math.Max(1, Format.SampleRate * Math.Max(5, Format.FrameDurationMilliseconds) / 1000);
var totalShorts = frameSize * Format.Channels;
Span<short> shortScratch = totalShorts <= 4096 ? stackalloc short[totalShorts] : new short[totalShorts];
// Detect a single-packet gap. If the previous packet was N and this is N+2,
// we know N+1 was lost; this packet's payload contains FEC redundancy for
// it. Decode the FEC frame first (so audio plays in order), then the
// current frame. Wrap-around with uint subtraction is intentional.
bool useFecRecovery = false;
if (expectedNextSequence is uint expected)
{
uint gap = sequence - expected; // 0 = exactly expected, 1 = one missing, 2+ = multi-loss
if (gap == 1)
{
useFecRecovery = true;
}
else if (gap > 1 && gap < 1_000_000)
{
// Multi-packet loss — FEC can only recover one. Don't try.
OpusUnrecoveredGaps++;
}
// gap == 0 OR a wild jump (gap >= 1M, e.g. stream reset) → no recovery
}
if (useFecRecovery)
{
try
{
var fecDecoded = opusDecoder.Decode(payload, shortScratch, frameSize, true);
if (fecDecoded > 0)
{
EmitDecoded(shortScratch, fecDecoded);
OpusFecRecoveries++;
}
}
catch
{
// FEC recovery is best-effort; if it fails, fall through to the
// normal decode and accept a single click rather than crashing.
}
}
int decoded;
try
{
decoded = opusDecoder.Decode(payload, shortScratch, frameSize, false);
}
catch
{
return false;
}
if (decoded <= 0) return false;
EmitDecoded(shortScratch, decoded);
expectedNextSequence = sequence + 1U;
return true;
}
private void EmitDecoded(ReadOnlySpan<short> shortScratch, int sampleCountPerChannel)
{
var floatCount = sampleCountPerChannel * Format.Channels;
var floatBytes = floatCount * sizeof(float);
Span<byte> floatScratch = floatBytes <= 16 * 1024 ? stackalloc byte[floatBytes] : new byte[floatBytes];
var floatSpan = MemoryMarshal.Cast<byte, float>(floatScratch);
for (var i = 0; i < floatCount; i++) floatSpan[i] = shortScratch[i] / 32768f;
sessionPlayout.Write(floatScratch);
onFramesQueued(sampleCountPerChannel);
}
}