190 lines
7.4 KiB
C#
190 lines
7.4 KiB
C#
using System.Net;
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using System.Runtime.InteropServices;
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using Concentus;
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using RemSound.Core;
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namespace RemSound.Receiver;
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/// <summary>
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/// Owns the per-sender decode pipeline. One sender = one StreamSession at a time. When a new
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/// sender appears (different remote endpoint, or stream/codec change), the receiver swaps in a
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/// new session — old buffered audio drains out of the playout buffer naturally during the
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/// swap rather than being thrown away mid-playback.
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///
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/// All work runs on the network listener's thread. No locks; the only cross-thread interaction
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/// is writing decoded float frames to the SPSC <see cref="AudioRingBuffer"/>.
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/// </summary>
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internal sealed class StreamSession : IDisposable
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{
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private readonly SessionPlayout sessionPlayout;
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private readonly ReceiverDiagnostics diagnostics;
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private readonly Action<int> onFramesQueued;
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private readonly PcmFrameAssembler pcmAssembler = new();
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private IOpusDecoder? opusDecoder;
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// Sequence-tracking for Opus FEC recovery. uint, so wrap-around is naturally
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// handled by the (current - expected == 1U) comparison at gap detection.
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private uint? expectedNextSequence;
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/// <summary>Number of single-packet gaps recovered using inband FEC from the next packet.</summary>
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public long OpusFecRecoveries { get; private set; }
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/// <summary>Number of multi-packet gaps where FEC could not help (only logs once per occurrence).</summary>
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public long OpusUnrecoveredGaps { get; private set; }
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public IPEndPoint Endpoint { get; }
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public ushort StreamId { get; }
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public AudioFormatInfo Format { get; }
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public AudioTransportCodec Codec => (AudioTransportCodec)Format.Codec;
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/// <summary>For PCM streams: number of incoming packets the assembler rejected outright.</summary>
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public long PcmFrameRejections => pcmAssembler.RejectionCount;
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/// <summary>For PCM streams: number of partially-assembled frames discarded mid-flight.</summary>
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public long PcmFrameDiscardedPartials => pcmAssembler.DiscardedPartialCount;
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public StreamSession(
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IPEndPoint endpoint,
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ushort streamId,
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AudioFormatInfo format,
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SessionPlayout sessionPlayout,
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ReceiverDiagnostics diagnostics,
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Action<int> onFramesQueued)
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{
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Endpoint = endpoint;
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StreamId = streamId;
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Format = format;
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this.sessionPlayout = sessionPlayout;
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this.diagnostics = diagnostics;
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this.onFramesQueued = onFramesQueued;
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if (Codec == AudioTransportCodec.Opus)
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{
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opusDecoder = OpusCodecFactory.CreateDecoder(format.SampleRate, format.Channels, TextWriter.Null);
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}
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}
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/// <summary>Returns true if this session matches the given format identity (codec/rate/channels/frame).</summary>
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public bool MatchesFormat(IPEndPoint endpoint, ushort streamId, AudioFormatInfo format) =>
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Endpoint.Equals(endpoint)
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&& StreamId == streamId
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&& Format.Codec == format.Codec
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&& Format.SampleRate == format.SampleRate
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&& Format.Channels == format.Channels
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&& Format.FrameDurationMilliseconds == format.FrameDurationMilliseconds;
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public bool IsSameEndpoint(IPEndPoint endpoint) => Endpoint.Equals(endpoint);
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public bool HandleAudioPayload(uint sequence, ReadOnlySpan<byte> payload)
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{
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diagnostics.RecordPacketArrived();
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return Codec switch
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{
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AudioTransportCodec.Pcm => HandlePcm(payload),
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AudioTransportCodec.Opus => HandleOpus(sequence, payload),
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_ => false,
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};
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}
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public void Dispose() { /* IOpusDecoder has no Dispose; nothing else to free */ }
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// === PCM ===
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private bool HandlePcm(ReadOnlySpan<byte> payload)
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{
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if (!RemPcmFrame.TryReadSubHeader(payload, out var frameId, out var partIndex, out var totalParts))
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{
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return false;
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}
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var partBytes = payload[RemPcmFrame.SubHeaderSize..];
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if (!pcmAssembler.TryAssemble(partBytes, frameId, partIndex, totalParts, out var assembled))
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{
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return true; // pending or dropped due to mismatch — not an error condition
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}
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// assembled is signed int24 LE, stereo. Convert to float32 and queue.
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var sampleCount = assembled.Length / 3;
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var floatBytes = sampleCount * sizeof(float);
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Span<byte> floatScratch = floatBytes <= 16 * 1024 ? stackalloc byte[floatBytes] : new byte[floatBytes];
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var floatSpan = MemoryMarshal.Cast<byte, float>(floatScratch);
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PcmPack.Int24LEToFloat(assembled, floatSpan);
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sessionPlayout.Write(floatScratch);
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onFramesQueued(sampleCount / Format.Channels);
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return true;
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}
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// === Opus ===
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private bool HandleOpus(uint sequence, ReadOnlySpan<byte> payload)
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{
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if (opusDecoder is null) return false;
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var frameSize = Math.Max(1, Format.SampleRate * Math.Max(5, Format.FrameDurationMilliseconds) / 1000);
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var totalShorts = frameSize * Format.Channels;
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Span<short> shortScratch = totalShorts <= 4096 ? stackalloc short[totalShorts] : new short[totalShorts];
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// Detect a single-packet gap. If the previous packet was N and this is N+2,
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// we know N+1 was lost; this packet's payload contains FEC redundancy for
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// it. Decode the FEC frame first (so audio plays in order), then the
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// current frame. Wrap-around with uint subtraction is intentional.
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bool useFecRecovery = false;
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if (expectedNextSequence is uint expected)
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{
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uint gap = sequence - expected; // 0 = exactly expected, 1 = one missing, 2+ = multi-loss
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if (gap == 1)
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{
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useFecRecovery = true;
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}
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else if (gap > 1 && gap < 1_000_000)
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{
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// Multi-packet loss — FEC can only recover one. Don't try.
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OpusUnrecoveredGaps++;
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}
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// gap == 0 OR a wild jump (gap >= 1M, e.g. stream reset) → no recovery
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}
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if (useFecRecovery)
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{
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try
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{
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var fecDecoded = opusDecoder.Decode(payload, shortScratch, frameSize, true);
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if (fecDecoded > 0)
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{
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EmitDecoded(shortScratch, fecDecoded);
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OpusFecRecoveries++;
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}
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}
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catch
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{
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// FEC recovery is best-effort; if it fails, fall through to the
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// normal decode and accept a single click rather than crashing.
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}
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}
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int decoded;
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try
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{
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decoded = opusDecoder.Decode(payload, shortScratch, frameSize, false);
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}
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catch
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{
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return false;
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}
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if (decoded <= 0) return false;
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EmitDecoded(shortScratch, decoded);
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expectedNextSequence = sequence + 1U;
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return true;
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}
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private void EmitDecoded(ReadOnlySpan<short> shortScratch, int sampleCountPerChannel)
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{
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var floatCount = sampleCountPerChannel * Format.Channels;
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var floatBytes = floatCount * sizeof(float);
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Span<byte> floatScratch = floatBytes <= 16 * 1024 ? stackalloc byte[floatBytes] : new byte[floatBytes];
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var floatSpan = MemoryMarshal.Cast<byte, float>(floatScratch);
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for (var i = 0; i < floatCount; i++) floatSpan[i] = shortScratch[i] / 32768f;
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sessionPlayout.Write(floatScratch);
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onFramesQueued(sampleCountPerChannel);
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}
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}
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