Release v4.3: speak status line (Tolk) + Logging tab with housekeeping

- New screen-reader hotkey "Speak the RemSound status information" (issue #13):
  reads the status line aloud through the active screen reader via Tolk, fires from
  anywhere (system-wide), unset by default. Built behind an IScreenReaderOutput seam
  so a future build can swap Tolk for Prism on Windows 10+ without touching callers.
  Tolk DLLs vendored under tolk/ and shipped next to the exe.
- New Logging tab in Preferences: Enable logs + Write logs now moved there, plus
  opt-in startup "warn if logs folder exceeds N MB" and "delete logs older than N days",
  and a "Delete all logs" button (Yes/No confirm). New LogMaintenance helper + AppConfig
  settings drive it.
- Manual (readme.html + regenerated MANUAL.md), About changelog and RELEASE_NOTES
  updated in plain English; csproj <Version> bumped to 4.3.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Ednunp
2026-06-19 13:09:06 +01:00
co-authored by Claude Opus 4.8
parent 034a7de632
commit fd5c31740a
20 changed files with 783 additions and 26 deletions
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namespace RemSound.App;
/// <summary>
/// Abstraction over a screen-reader speech backend, so RemSound can speak text straight to whatever
/// screen reader is running (NVDA, JAWS, SAPI, ...). Needed for feedback the screen reader can't
/// otherwise observe — most importantly a GLOBAL hotkey firing while RemSound isn't focused, where
/// NVDA reads nothing on its own.
///
/// Kept as an interface purely so the concrete backend can be swapped later without touching callers.
/// Today the only implementation is <see cref="TolkScreenReaderOutput"/>, which works on every
/// Windows version RemSound supports (including Windows 7). Prism (evaluated 2026-06-19) is the more
/// modern option but hard-requires Windows 10+, so it can't replace Tolk while Win7 is supported — if
/// that changes, add a PrismScreenReaderOutput and pick it per-OS in <see cref="ScreenReader"/>.
/// </summary>
internal interface IScreenReaderOutput
{
/// <summary>Speak <paramref name="text"/> through the active screen reader. <paramref name="interrupt"/>
/// true cuts off whatever it's currently saying. Returns true if the text was handed to a screen
/// reader, false if none is available. Best-effort — never throws.</summary>
bool Speak(string text, bool interrupt = true);
/// <summary>Release the backend. Safe to call more than once.</summary>
void Shutdown();
}