Tests: headless main-window coverage (all tabs + controls) + fix Alt+L clash
Local checkpoint - NOT for public release. Closes the UI-coverage gap Ed pushed on. - MainForm gets a `headless` ctor flag (defaults false → real startup path byte-for-byte unchanged). When true it builds the WHOLE window — every tab, control and menu — but skips the OS touches: global-hotkey registration, the status/device-refresh timers, the device-change notifier, and the audio-backend mode switch in ApplyAsioMode. The disruptive startup work (Connect + sockets, UPnP, update check) already lives in the Shown handler, which never fires when a test constructs the form without showing it — so a headless construction is naturally side-effect-free. - New self-test "Main window coverage": constructs the headless main window and audits the lot — accessible names present, Alt mnemonics unique per group, tab order forms no cycle. 4 tabs, 41 interactive controls. - It immediately EARNED ITS KEEP: caught a real Alt+L collision — the WASAPI latency and ASIO latency labels both claimed Alt+L in the same panel, so in WASAPI+ASIO mode the ASIO field was unreachable by its shortcut. Moved ASIO latency to Alt+I; WASAPI keeps Alt+L. Gate 23/23. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
fd981211c0
commit
c8fed26115
@@ -273,7 +273,7 @@ public sealed class MainForm : Form
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// become the WASAPI-lane controls (Alt+W / Alt+Y) and these new ASIO controls take over
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// the simpler Alt+L / Alt+T mnemonics — ASIO is the "headline" lane in the new mode
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// (the reason a user picked it) so it gets the more memorable shortcuts.
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private readonly NumericUpDown maxLatencyAsioBox = new() { Minimum = 1, Maximum = 500, Increment = 1, Value = 10, Width = 90, AccessibleName = "ASIO latency in milliseconds (Alt+L)" };
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private readonly NumericUpDown maxLatencyAsioBox = new() { Minimum = 1, Maximum = 500, Increment = 1, Value = 10, Width = 90, AccessibleName = "ASIO latency in milliseconds (Alt+I)" };
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private readonly AccessibleCheckBox continuousTuneAsioBox = new() { Text = "Continuous auto-tune ASIO latency", AutoSize = true };
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private readonly ListBox smoothnessBox = new() { Width = 420, Height = 200, IntegralHeight = false, AccessibleName = "Buffer smoothness (Alt+B)" };
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private readonly ListBox artefactBox = new() { Width = 420, Height = 60, IntegralHeight = false, AccessibleName = "Artefact sound type (Alt+A) — controls how audio gaps sound" };
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@@ -624,6 +624,13 @@ public sealed class MainForm : Form
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// Program.cs after the form closes; non-null means "user clicked Switch in Manage profiles —
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// re-launch the form under that profile."
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private ProfileStore? profileStore;
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// Headless/test construction: when true the constructor builds the full window (every tab, control
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// and menu) but SKIPS the calls that touch the OS — registering global hotkeys, starting the status /
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// device-refresh timers, the device-change notifier, and the audio-backend mode switch. The
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// disruptive startup work (Connect + sockets, UPnP, update check) already lives in the Shown handler,
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// which never fires when a test constructs the form without showing it. Defaults false, so the real
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// app's startup path is byte-for-byte unchanged. Lets the self-test audit the whole main window.
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private readonly bool headless;
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private string? currentProfileTitle;
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// True when the active profile has its ReadOnly flag set. Drives three behaviours:
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// * The window title gets a " (read-only)" suffix so NVDA / sighted users see
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@@ -741,9 +748,10 @@ public sealed class MainForm : Form
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public MainForm() : this(null, null, null, null) { }
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public MainForm(ProfileStore? profileStore, Profile? profile, string? loadedTitle, string? loadedPath = null)
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public MainForm(ProfileStore? profileStore, Profile? profile, string? loadedTitle, string? loadedPath = null, bool headless = false)
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{
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this.profileStore = profileStore;
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this.headless = headless;
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currentProfileTitle = loadedTitle;
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// Resolve the active profile's full path from whichever bit of info Program.cs
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// passed in. If a path was explicitly given (Open-from-arbitrary-folder flow),
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@@ -1367,7 +1375,7 @@ public sealed class MainForm : Form
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// the moment we start announcing, those addresses get directly contacted (bridges
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// Tailscale/VPN where broadcast doesn't traverse).
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PushDiscoveryUnicastHints();
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hotkeyController.Initialize(this);
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if (!headless) hotkeyController.Initialize(this);
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// Announce each configurable global hotkey on the control / menu item it drives, so NVDA
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// reads "… press Control+Shift+Alt+R anywhere" when you land on it.
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UpdateHotkeyAnnouncements();
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@@ -1570,6 +1578,10 @@ public sealed class MainForm : Form
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BeginInvoke(new Action(RunStartupNotices));
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};
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// Headless test build stops here: no timers, no OS device-change registration. Everything above
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// has built the full window (tabs, controls, menus) for the self-test to walk.
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if (headless) return;
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statusTimer.Start();
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// Hot-plug detection is event-driven (see the deviceRefreshTimer comment): register for
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@@ -4395,7 +4407,7 @@ public sealed class MainForm : Form
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// (Alt+W)" / "Continuous auto-tune WASAPI (Alt+Y)", surrendering L/T to ASIO. In every
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// classic mode this row is hidden via UpdateBothIndependentVisibility and the WASAPI
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// row keeps the original "Audio latency (Alt+L)" labels.
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asioLatencyLabel = new Label { Text = "ASIO latency in milliseconds (Alt+&L)", AutoSize = true, Anchor = AnchorStyles.Left };
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asioLatencyLabel = new Label { Text = "AS&IO latency in milliseconds (Alt+I)", AutoSize = true, Anchor = AnchorStyles.Left };
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asioLatencyLabel.Click += (_, _) => FocusControl(maxLatencyAsioBox);
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SelectAllOnFocus(maxLatencyAsioBox);
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maxLatencyAsioBox.Value = Math.Clamp(settings.LoadMaxLatencyMsAsio(), (int)maxLatencyAsioBox.Minimum, (int)maxLatencyAsioBox.Maximum);
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@@ -6590,8 +6602,13 @@ public sealed class MainForm : Form
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var asioDriverArg = ModeUsesAsio(resolvedMode) ? driver : null;
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try
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{
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sender.SetAudioMode(resolvedMode, asioDriverArg);
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receiver.SetAudioMode(resolvedMode, asioDriverArg);
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// In a headless test build, don't switch the real audio backends (which can open an ASIO
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// driver); the list visibility below is UI-only and still runs so the mode toggle is testable.
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if (!headless)
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{
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sender.SetAudioMode(resolvedMode, asioDriverArg);
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receiver.SetAudioMode(resolvedMode, asioDriverArg);
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}
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logFile.Event(resolvedMode == AudioMode.WasapiOnly
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? "audio backend: WASAPI only (fast path)"
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: $"audio backend: WASAPI + ASIO driver \"{asioDriverArg}\" (independent lanes, no mix)");
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