Bump to v1.2.0: recording, sound cues, drift compensation, diagnostics
New user-facing features:
* Recording. Dedicated Record menu (Alt+O — moved from Alt+R to
avoid clashing with the Receive audio checkbox), Start/Stop on
Ctrl+R, settings dialog, per-profile source / format / bit-depth /
channel-mode / folder. Three source modes (received only, sent
only, both). Files are crash-resilient — a process crash
mid-recording leaves a playable file containing everything up to
the last header refresh (~5 seconds).
* Four output formats, all functional:
- WAV: 16/24-bit PCM or 32-bit float, custom writer with
periodic RIFF re-patching.
- MP3: LAME 128–320 kbps CBR (via NAudio.Lame).
- OGG-Opus: 96–256 kbps VBR (via Concentus.Oggfile, reusing the
Concentus encoder from the wire path).
- FLAC: 16/24-bit lossless (via CUETools.Codecs.FLAKE — pure
managed, no native DLL).
* Recording start/stop sound cues. record start.wav and
record stop.wav play around the recording transition. Played via
System.Media.SoundPlayer to the default Windows output, separate
from the recording pipeline so a normal recording does not contain
the cue.
* Per-cue Preferences. The old single "Mute connect/disconnect
sounds" checkbox is replaced by a CheckedListBox: Connect /
Disconnect / Recording start / Recording stop. Old profiles with
the legacy MuteConnectionCues=true are honoured on first load via
a migration path in the new Load* helpers.
* Receiver-side drift compensation switched from discrete
single-frame splices to a continuous WdlResampler at a smoothed
rate ratio. SessionPlayout.cs rewrite.
Diagnostics (only active with Enable logs ticked):
* Per-stage discontinuity probes — sender raw capture (per backend,
PushModeWasapi + Asio both wired), sender pre-encode (now per
lane in BothIndependent, fixing a cross-stream artefact), receiver
post-decode, post-ring, post-resampler.
* Wire-level packet sequence tracking on each PCM stream — in-order
/ missed / reordered / duplicated counts in the diag log.
* Clipped-sample delta in the diag log.
* New AudioStepProbe in RemSound.Core with per-channel scan helper.
UI changes:
* Record menu uses Alt+O (Rec&ord). Inside the menu, item mnemonics
unchanged (S / T / O / C).
* Auto-tune interval combo label is mode-aware: "Auto-tune latency
interval" in classic modes, "Auto-tune interval — WASAPI and ASIO"
in BothIndependent. The combo's Enabled state now follows EITHER
lane's auto-tune checkbox (was only the WASAPI one — bug).
Wire format and audio pipeline unchanged from v1.1 — v1.1 and v1.2
peers interoperate.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
a0fe8070ed
commit
c59e413c1f
@@ -125,6 +125,37 @@ public sealed class AudioSender : IDisposable
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public int TakeMaxEmitMs() => (int)(Interlocked.Exchange(ref maxEmitTicks, 0) * 1000 / Stopwatch.Frequency);
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public int TakeMaxSendCallMs() => (int)(Interlocked.Exchange(ref maxSendCallTicks, 0) * 1000 / Stopwatch.Frequency);
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// Pre-encode discontinuity probe — per-lane (each <see cref="SenderLane"/> owns its own).
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// The aggregate accessor returns the max across both lanes since the last read; per-lane
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// accessors expose them individually so BothIndependent mode can tell which lane is
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// producing the artefact. Splitting the probe per-lane (2026-05-15) eliminates the
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// cross-stream synthetic-step artefact that appeared when both lanes shared one probe and
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// their interleaved callbacks fooled the cross-buffer step computation into recording a
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// "step" between two unrelated audio streams.
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public float TakeMaxSenderPreEncodeStep()
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{
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var a = defaultLane.TakeMaxPreEncodeStep();
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var b = asioLane.TakeMaxPreEncodeStep();
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return a > b ? a : b;
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}
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public float TakeMaxPreEncodeStepWasapiLane() => defaultLane.TakeMaxPreEncodeStep();
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public float TakeMaxPreEncodeStepAsioLane() => asioLane.TakeMaxPreEncodeStep();
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// Raw capture-side step probe — now lives inside each <see cref="ICaptureBackend"/>
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// implementation so the ASIO path and the WASAPI path each measure their own buffers
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// independently. The aggregate just asks the backend for the max since last read; in
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// BothIndependent mode the composite backend forwards to both inners and returns the
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// larger value.
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public float TakeMaxSenderRawCaptureStep() => engine.TakeMaxRawCaptureStep();
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// Snapshot the cumulative "hit the hard clamp" sample counter. The sender's mix path
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// clamps any sample whose magnitude exceeds 1.0 (avoids producing samples the int24 path
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// can't represent or that the resampler would treat as garbage). Per-second delta tells
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// us whether the input signal is getting close enough to the rails that clipping is
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// active — clipping itself produces no step, but a flat-topped sample plateau plus a
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// following sharp drop can produce audible distortion that masquerades as a click.
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public long ClippedSampleCount => engine.ClippedSampleCount;
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// === inbound dispatch (relay-mode) ===
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// The send socket is normally write-only, but in relay-mode the same socket is what
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// catches return packets — the relay forwards traffic into our NAT pinhole, which lives on
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@@ -144,6 +175,28 @@ public sealed class AudioSender : IDisposable
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/// </summary>
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public Action<byte[], int, IPEndPoint>? OnInboundPacket { get; set; }
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/// <summary>
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/// Optional callback invoked every time a SenderLane is about to encode a buffer of
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/// captured float audio. The span is 48 kHz interleaved stereo float, lives on the
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/// audio thread, and must be processed quickly or copied — the buffer is reused on
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/// the very next callback. The recorder uses this tap to capture "what we sent" with
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/// zero impact on the wire path (no allocation, no extra encoder pass). Null = no tap.
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/// </summary>
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public Action<ReadOnlyMemory<float>>? OnSentSamples { get; set; }
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/// <summary>
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/// Internal helper for <see cref="SenderLane"/> to invoke <see cref="OnSentSamples"/>
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/// without paying a delegate-invocation cost when no tap is wired. Catches and drops
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/// any exception from the user callback — a misbehaving recorder must not crash the
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/// audio thread.
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/// </summary>
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internal void DispatchSentSamples(ReadOnlyMemory<float> samples)
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{
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var cb = OnSentSamples;
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if (cb is null) return;
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try { cb(samples); } catch { /* recorder failure isolated from audio path */ }
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}
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public AudioSender()
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{
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udp = new UdpClient(AddressFamily.InterNetwork);
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@@ -357,7 +410,6 @@ public sealed class AudioSender : IDisposable
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public int TakeMaxCaptureCallbackGapMs() => engine.TakeMaxCallbackGapMs();
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public string? CaptureFormatDescription => engine.FirstCaptureFormatDescription;
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public string? LastCaptureError => engine.FirstCaptureLastError;
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public long ClippedSampleCount => engine.ClippedSampleCount;
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public AudioTransportCodec Codec => codec;
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public int OpusFrameMilliseconds => opusFrameMs;
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